Voila quelque changement qui va y avoir sur Crysis avec DX10 , juste ici ...
non ,la : The biggest issue is when will we see DX10 cards available? apparently not until Q4 this year...this is just at Crysis is set to be released.
Heres some of the technical features:
-Dense, lush vegetation made possible by SM2.0b geometry instancing
-HDR lighting with realistic light flares
-Realistic environments with proper lighting, reflections and refractions
-Water with reflections and refractions
-Shadows
-Soft shadows use high-precision shadow maps
-Characters self-shadow for ultra-realistic lighting
-Full-precision per-pixel lighting
-Characters
-Highly detailed bump-mapped and normal-mapped characters
-Realistic facial animations
-3Dc helps to reduce memory requirements and raise rendering quality for highly detailed characters
-Post-processing numerous advanced visual effects
-HDR light glows
-Predator effect with cool plasma-like glow when monster gets neutralized
-Special night-vision mode for security guys
-Time-space warp mode
-Depth of field effect used throughout the demo to draw the attention to particular parts of the scene make it a true cinematographic experience
-Motion blur is another cinematographic effect to emphasize the speed of the rocket at the end of the demo
-Large variety of advanced shaders to create realistic look for different material and surface types
-Complex materials like water using well over 50 pixel shader instructions
-Long vertex shaders and high density geometry going beyond the capabilities of previous generations of graphics hardware
-Almost 300 different pixel shaders and over 300 distinct vertex shaders
-Over 200MB of graphics data per frame
-Full support for High Def resolutions for maximum quality
-Use of high quality anti-aliasing to minimize geometry aliasing