Et un petit extrait d´une interwiew, la suite sur le site officiel:
http://www.stargateworlds.com/
STARGATE WORLDS INTRO
By Joe Ybarra, Vice President of Product Development
One of the things I will begin this conversation by saying is the fact that we are currently still in preproduction of our product. Part of our strategy as far as the preproduction cycle is concerned is to try to get some of our customers involved, which is the reason why we have launched our forum site already a couple of weeks ago. Very shortly we will be launching the community site for Stargate Worlds. We plan on continuously updating the community site and the forums with information about our product, as we evolve the details of the design, and as we are able to share more and more information about what our plans are.
I think we will begin by talking about, what are the elements about Stargate that are particularly attractive from an MMO perspective? I think the most obvious one is the concept of the Stargate itself. The Stargate, as we know from the TV series, provides us with a vehicle that allows us to basically transport our players anywhere in the universe. By anywhere, we mean any obvious planet surface, in outer space, inside interiors of space craft or ancient ruins or various other locations. It is a perfect vehicle for us to be able to transport people and it gives them a sense of awe and exploration.
Starting off with the game environment, we have the opportunity to transport people anywhere in the universe, we plan on taking great advantage of that. This implies of course that there will be a fair degree of use of instances in our game. By the same token, there will also be very large scale wide open play environments that people will be able to play in. One of the components that we are really focusing in on heavily in this game is to find areas of play for the users that are not directly combat related. So because we will need a lot of playfield area in which to enact that, this is an area that we are focusing a lot of attention on. At the same time we also really want to capture the feel of science fiction, so we do plan on having quite a bit of content that is related to alien civilization both extinct as well as current.
We have lots of alien races and different types of possibilities, for what players might be represented by. The most obvious of course is the Jafa as one of the game characters in SG1. It is not a human so we would expect that the players would be able to play Jaffa and various other non-human races. They are still investigating the possibility of which kinds of races we would like the users to be represented by. We have some pretty interesting ideas in that area, so stay tuned as we get more details out on that. Again, we will be concentrating on making sure we have lots of different races.