Dans mon log j'ai ça :
[2346.055] Warning: Warning, Unable to find conversation speaker to set local variable.
[2411.889] Warning: Warning, attribute (m_nMaxTargetZones) is of a type that we can't handle
[2411.892] Log: Attribs is NULL!
[2411.892] Log: Attribs is NULL!
[2411.892] Log: Bio2DA.cpp::CheckedGetNameEntry(): Failed to read row(56, isNum=0), column(6) in Bio2DA(Items_Items)
[2411.893] Warning: Warning,
UBioVehicleBehaviorBase::InitializeVehicleShields(
):Either appearance is NULL or appearance does not contain a valid BioShieldView...loading BioBaseResources.Shield.ShieldView_Vehicle as default
[2411.893] Log: Attribs is NULL!
[2411.893] Log: Attribs is NULL!
[2411.893] Log: Bio2DA.cpp::CheckedGetNameEntry(): Failed to read row(57, isNum=0), column(6) in Bio2DA(Items_Items)
[2411.894] Log: Attribs is NULL!
[2411.894] Log: Attribs is NULL!
[2411.895] Log: Attribs is NULL!
[2411.919] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(-1, isNum=0), column(2) in Bio2DA(Treasure_Tables_PlotItems)
[2448.955] Critical: appError called:
[2448.955] Critical: Rendering thread exception:
General protection fault!
History: Address = 0x1158e457 (filename not found) [in D:\Jeux\Jeux installés\Mass Effect\Binaries\MassEffect.exe]
Address = 0x33c96280 (filename not found)
Address = 0xffccffff (filename not found)
Address = 0xffccffff (filename not found)
[2448.955] Critical: Windows GetLastError: Opération réussie. (0)
Est-ce que ça a un rapport avec ton problème ? Parce que j'ai déjà testé pas mal des solutions qui trainent par-ci par-là (general fault truc dans les dialogues) et ça bug toujours :/