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Liste des sujets

Code et casse ...

Laurent_B
Laurent_B
Niveau 2
21 octobre 2007 à 16:10:49

Salut,

Petite question : pour accèder aux dossiers sensibles, faut-il respecter la casse ou pas.
Dans les infos que l´on a, certains codes sont en majuscules, mais chez moi, je n´arrive pas à écrire en maj, même si je fais un copier-coller (ctrl/c & ctrl/v), le code en majuscule se colle en minuscule.
Je ne sais pas si ça vient de ça, mais je n´arrive pas à ouvrir les dossiers sensibles alors que je suis sur d´avoir les bons codes.

Merci

laurent

vikinge
vikinge
Niveau 10
21 octobre 2007 à 16:17:03

je ne crois pas necessaire de respecter la casse
par contre...
moi, je me trompe souvent entre "valider" et "Entrée"

j´entre l´alias et mot de passe, il faut impérativement après cliquer sur "valider" - si l´on fait "Entrée" ça ne marche pas,

Laurent_B
Laurent_B
Niveau 2
21 octobre 2007 à 16:19:53

Ouais, bon je cherche même plus à comprendre: si j´ouvre le fichier system, y´a que des messages d´erreur :

=================================================

lxSystem V2.2 (Sep 11 2007)

--------------------------------------------------
---------------------

CPU INFOS

--------------------------------------------------
---------------------
* CPU ID: Intel(R) Pentium(R) 4 CPU 3.20GHz
* SSE: TRUE
* SSE2: TRUE
* SSE3: TRUE
* MMX: TRUE
* MMXEXT: TRUE
* 3DNOW: FALSE
* 3DNOWEXT: FALSE
* CMOV: TRUE
* TSC: TRUE
* HTT: TRUE
* EMT64: FALSE

OS INFOS

--------------------------------------------------
---------------------
Microsoft Windows XP Professional Service Pack 2 (Build 2600)

SYSTEM INFOS

--------------------------------------------------
---------------------
* Total Physical Memory : 1535 MBytes
* Free Physical Memory : 1245 MBytes
* Total Virtual Memory : 1708 MBytes
* Free Virtual Memory : 1428 MBytes
* Memory in use : 18%
* Page Size : 4096
* Allocation Granularity : 65536
* Minimum Application Address : 0x10000
* Maximum Application Address : 0x7ffeffff
* Number of Processors : 2

WinMain: module filename: C:\Program Files\Micro Application\eXperience112\
Script::initialize: Opening Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio

[LUA]:--------------------------------------------
------------

[LUA]:Booting Scripting System (c) 2005 - Lexis

[LUA]:--------------------------------------------
------------

Engine V1.1
Renderer: [GPU] Memory: 512 Mb
Viewport::initialize: create 1680x1050 viewport.
SoundSystem v2.0
SoundManager::initialize: Using device Generic Hardware.
SoundManager::initialize: allocated 62 sources.
SoundWrapper::SoundWrapper: allocated 256 sound shader slots.
Newton 153
[LUA]:Slot 0 played 0 hours ago.
[LUA]:Slot 1 played 2 hours ago.
Initializing DirectInput...
[LUA]:Start
[LUA]:registering script ´ui_logos´
Playing [current] intro sounds\voices\frFR\osd\arch_musique_1.ogg
[LUA]:end of script ´ui_logos´
[LUA]:uiload: loading slot 0
Pathname : c:\documents and settings\laurent\mes documents\experience112\saves\slot_0.sav
start loading time: 19.52
WARNING: Area::import: invalid shader name ´textures_dirt_blood_mur´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p01\1p01_collision.rf3´!
WARNING: WorldShadowMesh::build: Geometry of mesh ´sh_017Shape´ is not a closed volume!!!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p02\1p02_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p04\1p04_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p08\1p08_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p05\1p05_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p09\1p09_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p11\1p11_collision.rf3´!
WARNING: World boundaries : -75.91 5.29 -1882.37 - 3027.71 647.41 16.15
WARNING: Body out of world!
RpAtomicBuildShadowMesh: skipped atomic andyShape
RpAtomicBuildShadowMesh: skipped atomic cuistoShape
RpAtomicBuildShadowMesh: skipped atomic paulShape
WARNING: _AotmicBuildProxy: atomic 0 not found in original model.
WARNING: _AotmicBuildProxy: atomic 1 not found in original model.
WARNING: Model::buildShadowMesh: failed to create proxy for model deco_gencontrole_01.
WARNING: _AotmicBuildProxy: atomic 0 not found in original model.
WARNING: _AotmicBuildProxy: atomic 1 not found in original model.
WARNING: Model::buildShadowMesh: failed to create proxy for model deco_gencontrole_02.
RpAtomicBuildShadowMesh: skipped atomic (null)
RpAtomicBuildShadowMesh: skipped atomic (null)
RpAtomicBuildShadowMesh: skipped atomic (null)
RpAtomicBuildShadowMesh: skipped atomic paulShape
[LUA]:registering script ´1poop_spawn´
end loading time: 33.22
loading time: 13.70
[LUA]:registering script ´ui_reload´
[LUA]:end of script ´ui_reload´
Playing [current] intro musics/pont_1_int/mus_1p_pontint_intro_01.ogg
[LUA]:end of script ´1poop_spawn´
Playing ambient musics/pont_1_int/mus_1p_pontint_ambiance_01.ogg
[LUA]:autosave...
[LUA]:Slot 0 played 0 hours ago.
[LUA]:registering script ´1poop_1p04_server_1p06b´
[LUA]:end of script ´1poop_1p04_server_1p06b´
STATE_CHANGEWORLD: loading new world...
start loading time: 134.13
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object02Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object111Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object57Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object66Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object149Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object154Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object59Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object33Shape!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh Object236Shape!
WARNING: WorldShadowMesh::build: Geometry of mesh ´sh_Object97Shape´ is not a closed volume!!!
WARNING: WorldShadowMesh::build: Geometry of mesh ´sh_Object167Shape´ is not a closed volume!!!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p06\1p06_collision.rf3´!
WARNING: WorldShadowMesh::build: Geometry of mesh ´sh_1P02_000231Shape´ is not a closed volume!!!
WARNING: GeometryImporter::import: Can´t open file ´zones\1poop_deck\1p02b\1p02b_collision.rf3´!
WARNING: World boundaries : -1272.83 -831.60 -4665.01 - 9490.28 4893.59 526.90
WARNING: _AotmicBuildProxy: atomic 0 not found in original model.
WARNING: _AotmicBuildProxy: atomic 1 not found in original model.
WARNING: Model::buildShadowMesh: failed to create proxy for model obj_gencontrole.
[LUA]:registering script ´poopext_spawn´
end loading time: 147.94
loading time: 13.81
[LUA]:registering script ´poopext_1p06_first´
Playing [current] intro musics/pont_ext/mus_1p_pontext_intro_01.ogg
[LUA]:end of script ´poopext_spawn´
Playing ambient musics/pont_ext/mus_1p_pontext_ambiance_01.ogg
[LUA]:game is locked
Replaying ambient musics/pont_ext/mus_1p_pontext_ambiance_01.ogg
[LUA]:autosave...
[LUA]:Slot 0 played 0 hours ago.
[LUA]:registering script ´poopext_2p01_server_2p02a´
[LUA]:end of script ´poopext_2p01_server_2p02a´
STATE_CHANGEWORLD: loading new world...
start loading time: 342.44
WARNING: GeometryImporter::import: Can´t open file ´zones\2poop_deck\2p02\2p02_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\2poop_deck\2p03\2p03_collision.rf3´!
WARNING: rf3Importer::parsePrimitiveList: invalid shader for primlist!
WARNING: rf3Importer::parseMesh: error while parsing primitive of mesh _2P04_Mesh_265Shape!
WARNING: GeometryImporter::import: Can´t open file ´zones\2poop_deck\2p04\2p04_collision.rf3´!
WARNING: GeometryImporter::import: Can´t open file ´zones\2poop_deck\2p05\2p05_collision.rf3´!
WARNING: World boundaries : 10.00 -0.95 -1832.12 - 3024.90 280.03 17.03
WARNING: Body out of world!
[LUA]:registering script ´2poop_spawn´
end loading time: 356.08
loading time: 13.64
WARNING: SoundManager::CreateSample: failed to open sample file
´sounds/fx/fx_niveaux/tutoeco/creakmetal_16.ogg´.

WARNING: SoundShader::parse: failed to create sample sounds/fx/fx_niveaux/tutoeco/creakmetal_16.ogg.
WARNING: SoundManager::CreateSample: failed to open sample file ´sounds\metal_creaks3.snddef´.
WARNING: SoundShader::load: failed to create sample sounds\metal_creaks3.snddef.
Playing [current] intro musics/pont_2_int/mus_2p_pontint_intro_01.ogg
[LUA]:end of script ´2poop_spawn´
[LUA]:autosave...
[LUA]:Slot 0 played 0 hours ago.
[LUA]:registering script ´2p04´
[LUA]:registering script ´2p04_02´
Playing ambient musics/pont_2_int/mus_2p_pontint_ambiance_01.ogg
[LUA]:registering script ´help_tempo´
[LUA]:end of script ´help_tempo´
[LUA]:registering script ´help_tempo´
[LUA]:end of script ´help_tempo´
[LUA]:game is locked
WARNING: UICheckButton::UICheckButton_Check: bad parameters!
WARNING: UICheckButton::UICheckButton_Check: bad parameters!
[LUA]:leaving room
[LUA]:nothing to do
[LUA]:end of script ´2p04´
[LUA]:nothing to do
[LUA]:script ´2p04_02´ is already registered
[LUA]:autosave...
[LUA]:Slot 0 played 0 hours ago.
[LUA]:registering script ´2p04´
[LUA]:nothing to do
[LUA]:registering script ´pathnode_2p04_00´
[LUA]:script ´pathnode_2p04_00´ is already registered
[LUA]:end of script ´pathnode_2p04_00´
[LUA]:game is locked
[LUA]:end of script ´2p04´
Replaying ambient musics/pont_2_int/mus_2p_pontint_ambiance_01.ogg
Playing theme musics/pont_2_int/mus_2p_pontint_theme_02.ogg
[LUA]:game is locked
[LUA]:game is locked
[LUA]:game is locked
[LUA]:distance : 0
[LUA]:distance : 0
[LUA]:game is locked
[LUA]:game is locked
[LUA]:distance : 0
[LUA]:distance : 0
[LUA]:distance : 0
[LUA]:game is locked
[LUA]:game is locked
[LUA]:game is locked
[LUA]:game is locked
[LUA]:registering script ´ui_unload´
[LUA]:Slot 0 played 0 hours ago.
[LUA]:Slot 1 played 2 hours ago.
Playing [next] intro sounds\voices\frFR\osd\arch_musique_1.ogg
[LUA]:end of script ´ui_unload´
System::main: WM_QUIT message received.

=================================================

Trop de bug la-dessus, je sais plus si je dois perceverais ou tout lacher :-(

Thenateos
Thenateos
Niveau 8
22 octobre 2007 à 00:56:07

En parlant de casse, je n´arrive pas à passer en majuscule et il semblerai que ce soit important pour certain code.
Le shift de donne rien pas plus que le Caplocks.
Si vous avez une idée je suis preneur.

cypher04
cypher04
Niveau 8
22 octobre 2007 à 13:57:42

Chez qui trouver les codes des 3 sas? merci

vikinge
vikinge
Niveau 10
22 octobre 2007 à 14:43:59

il me semble que c´est chez Igor ... linda
petit conseil
prend les l´un après l´autre en copier/coller
avant l´arrimage

vikinge
vikinge
Niveau 10
22 octobre 2007 à 14:45:19

regarde le topic: oeil tyriades

La vidéo du moment