et pour ceux qui comprenne l´anglais, une interview que j´ai trouvé grace à tidus88:
Q: We gave Resident Evil 4: Wii Edition an excellent score. Why isn´t Capcom bringing RE5 to Wii? As we seen with that game, impressive graphics can be done on that platform as well.
A: Decisions surrending the RE5 project were taken a long time ago [perhaps even before Nintendo unveiled Wii-mote?] and they needed to choose quickly on which platform they wanted to develop it. They haven´t decided if they will port RE5 on Wii yet. So in a way this game (RE4:Wii); well both games [I think the translator switched Kawata´s words to point out both games] will help us to test the market, to see if developing this genre on this platform is interesting. The decision is not made yet.
Link to "Ask Capcom"
The key quotes are: "They haven´t decided if they will port RE5 on Wii yet." "The decision is not made yet."
This leaves the door wide open for the Resident Evil 5 to come to the Wii. I payed a visit to Capcom´s "Ask Capcom" and this question has been asked of them many times: "Why don´t you just port Resident Evil 5 to the Wii?" They say the game can´t be done on the Wii since its being made from the ground up for 360 and PS3, but that seems to set the forums ablaze with reasons why it could work on the Wii and how it could look good if made to the Wii´s strengths(see my previous post on the TEV unit in Wii). There are many graphics discussions going on right now and many people are quick to discount the Wii. However if the producer of Resident Evil 4 hasn´t decided if RE5 will come to the Wii yet, then you know that graphics are not really an issue to them(it is much easier to convert High-Res textures to Low-Res Textures than Low-Res to High-Res) its really the money. Capcom can make a port for the Wii and make it look similar enough to the other versions for a fraction of the cost. This doesn´t confirm anything for sure but the possibility is very high. Another reason why Capcom would release Resident Evil 5 for the Wii would be to make a profit to cover development costs of the other versions.
