Pas sur que c´est ça que tu veux mais bon je t´ai fais un copier collé du contenu.
<?xml version="1.0" encoding="utf-8" ?>
- <Config>
<Game>Hack</Game>
<ResolutionWidth>0</ResolutionWidth>
<ResolutionHeight>0</ResolutionHeight>
<FullScreen>1</FullScreen>
<ShaderRenderer>1</ShaderRenderer>
<Shadows>1</Shadows>
<Mrt>0</Mrt>
<PostProcessing>1</PostProcessing>
<SceneGlow>0</SceneGlow>
<GlowMethod>0</GlowMethod>
<HeatHaze>1</HeatHaze>
<BackBufferFormat>0</BackBufferFormat>
<Refraction>1</Refraction>
<FullPrecision>0</FullPrecision>
<CreateRenderTargetsFirst>1</CreateRenderTargetsFi
rst>
<DefaultDepthFPFormat>114</DefaultDepthFPFormat>
- <!-- 114=R32F 111 =R16F
-->
<OcclusionCamera>1</OcclusionCamera>
<MultisampleType>0</MultisampleType>
- <LightingModel>
<HDR>0</HDR>
<Fog>1</Fog>
<FullPerPixelLights>2</FullPerPixelLights>
<MaxSHConeRadius>60</MaxSHConeRadius>
<GLOWLessLDR>0.3</GLOWLessLDR>
<GLOWAmount>4.0</GLOWAmount>
<Ambient>1</Ambient>
<Diffuse>1</Diffuse>
<Specular>1</Specular>
<GLOWBlurStrength>1.2</GLOWBlurStrength>
<FullSpecularNdf>1</FullSpecularNdf>
<SHPointLightRatio>2.0</SHPointLightRatio>
<ParallaxMapping>0</ParallaxMapping>
</LightingModel>
- <DebugMode>
<ShowShaderCreation>0</ShowShaderCreation>
<ShowRenderTarget>0</ShowRenderTarget>
<ShowDebugInfo>0</ShowDebugInfo>
<ReadPreGenerateShader>1</ReadPreGenerateShader>
<ShowShaderPregeneration>0</ShowShaderPregeneratio
n>
<m_bDrawTree>1</m_bDrawTree>
</DebugMode>
- <ShaderModel>
<VSProfile>vs_2_0</VSProfile>
<PSProfile>ps_2_a</PSProfile>
</ShaderModel>
- <WaterParam>
<WaterGLOWAmount>2.0</WaterGLOWAmount>
</WaterParam>
- <ShadowParam>
<HighQualityShadows>0</HighQualityShadows>
<ShadowWorldHeightMax>50.0</ShadowWorldHeightMax>
<ShadowWorldHeightMin>-50.0</ShadowWorldHeightMin>
<ShadowNear>0.1</ShadowNear>
<ShadowFar>100.0</ShadowFar>
<DepthMapSize>1024</DepthMapSize>
<DepthMapSizeCUBE>512</DepthMapSizeCUBE>
<DirectionalShadowBias>0.003</DirectionalShadowBia
s>
<ShadowPCFSample>4</ShadowPCFSample>
</ShadowParam>
- <FogParam>
<FogLinear>1</FogLinear>
</FogParam>
- <Textures>
<Quality>0</Quality>
</Textures>
<BitDepth>32</BitDepth>
<Grass>0</Grass>
</Config>