Voila, le patch est disponnible sur FilePlanet
Voici le patch-note
Please check out the game´s readme file, located by default at C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander\gamedata\readme.txt. The readme contains expanded information about the Multiplayer Beta.
Full integration from the game´s main development branch, reflecting many changes to the game´s code base. Only the highlights are included here.
* Several color, prop, texture, normal map and effects adjustments throughout the game.
* Several animation and animation speed adjustments throughout the game, including a major fix for “floating units.”
* General game balance adjustments to several units. Highlights are included below.
* Cybran and UEF T1 light assault bots and Cybran heavy assault bots are now inaccurate when moving.
* All T1 AA towers have faster projectiles to perform better against all T1 aircraft.
* UEF ACU tactical missiles now have a cost.
* T3 mass extractors and fabricators now produce 1/3 less mass.
* Cybran air superiority fighters are now created with stealth off by default.
* The build rates for the Aeon siege assault bot and Cybran heavy assault bot have been decreased.
* The ACU’s death explosion has been modified to guarantee an attacking ACU’s destruction.
* ACUs and subcommanders can no longer fire from transports.
* Subcommanders can now build the same units as a T3 engineer.
* Increased the walk animation on the Cybran light and heavy bots so they don´t skate anymore.
* Cybran build assist bots no longer show up on radar.
* Fixed the \"commander-in-the-transport\" bug that inappropriately awarded upgrades to commanders after taking a ride in a transport.
* Fixed units that lacked appropriate vision.
* Submarine units that start underwater will now have their vision on, instead of requiring the player to tell them to surface and then dive.
* Fixed Czar laser to turn off, if firing, when the unit dies.
* Fixed Czar transported units not working up to par.
* Stealth toggle now toggles both stealth and stealth field. This was causing stealth generator units to \"flicker\" when they were toggled off.
* ACUs no longer selectable and usable during the beginning of the teleport effect.
* Cybran ACU gets toggle buttons for cloak with upgrade now.
* Anti-tactical missile structures will no longer shoot down nukes.
* Fixed loading of transports by the AI leaving behind too many units.
* T3 engineering suite for ACUs now allows experimental units to be built
* Additional fixes to anti-nuke units -- they will no longer fire if they have zero missiles, the count will no longer enter negative numbers and the unit will fire an appropriate number of missiles.
* Transport beacons can now be seen and can´t be captured or reclaimed.
* Cybran bots spawned from engineers will Guard instead of Repair as assisted unit, meaning the bots will fly around the assisted unit.
* Aeon Torpedo Bomber: Slight change to flight dynamics of depth charge; no tuning impact.
* Improved the motion of the UEF MML´s missile to be more curved and with a missile-like acceleration, and changed flight dynamics so it can hit nearby targets.
* Fixes nuke damage radius between factional nukes.
* Aeon T3 Artillery: Slight increase to firing randomness.
* Adjacency effects will now only run once between units, stopping double FX lines and improper benefit effects.
* Fixed engineers not pathing around naval factories correctly near shore.
* Units now disable their shields when being transported. Gunships can once again fire when they are transporting, since shields are turned off when transporting.
* Added in raised platforms for the engineers to come off of on the Aeon factories.
* Added more enhancements to the UEF ACU.
* Fixed paused construction units, which were not stopping build effects.
* Moved the back button for the lobby.
* Removed the back button from the options menu in the front end.
* Ctrl + A, S, L no longer select factories.
* Ambient sounds on turret motion adjusted.
* Corrected installer shortcuts.
* Removed the home/end key functionality of split windows.
* Rebuilt all non-VO sounds to fix \"invalid data\" error.
* Change diplomacy column header to be more accurate.
* Fixed lobby bug where lobby would launch a game even when teams were not set up correctly.
* Fixed a bug that broke in-game alliances.
* Moved the back button on the EULA screen to be more obvious.
* Now drawing ping times in red/yellow/green depending on the connection status.
* Added ping times to observers.
* Fixed the width on the lobby chat box.
* Cancel button should now work properly in the profile dialog.
* Updated economic overlay art (the art that \"hovers\" over units when the economic filter is turned on).
* Changing profiles results in main menu options getting updated.