c'est bon,jai rajouté sa :
// Bot settings
bot_enable "1" // activate bots or not, 1 = enable, 0 = disable, default = "0"
bot_aimSkill "2" // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1"
bot_allowClassChanges "1" // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1"
bot_allowObstacleDecay "1" // 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1"
bot_balanceCriticalClass "1" // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1"
bot_doObjectives "1" // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1"
bot_fakePing "0" // have the bots display fake pings in the scoreboard, default = "0"
bot_knifeOnly "0" // goofy mode where the bots only use their knifes in combat, default = "0"
bot_minClients "5" // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1"
bot_noChat "0" // 0 = bots chat, 1 = bots never chat, default = "0"
bot_noRandomJump "0" // makes bots not randomly jump, default = "0"
bot_noTaunt "1" // 0 = bots taunt, 1 = bots never taunt, default = "1"
bot_sillyWarmup "0" // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0"
bot_skill "2" // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1"
bot_sleepWhenServerEmpty "1" // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1"
bot_uiNumGDF "-1" // the number of gdf bots to add to the server. -1 = disabled, default = "-1"
bot_uiNumStrogg "-1" // the number of strogg bots to add to the server. -1 = disabled, default = "-1"
bot_uiSkill "2" // only used by the GUI for skill presets, you can ignore this setting totally, default = "1"
bot_useDeployables "1" // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1"
bot_useShotguns "1" // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0"
bot_useSniperWeapons "1" // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1"
bot_useSpawnHosts "1" // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1"
bot_useStrafeJump "0" // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0"
bot_useSuicideWhenStuck "1" // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1"
bot_useTKRevive "1" // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1"
bot_useUniforms "1" // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1"
bot_useVehicles "1" // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1"
Merci a tous !