Salut je n´arrive pas à lancer la démo voila ce qu´il me met :
...loading binary ´generated/declb/sounds/structures.sndshdb´
...loading binary ´generated/declb/sounds/titan.sndshdb´
...loading binary ´generated/declb/sounds/tools.sndshdb´
...loading binary ´generated/declb/sounds/trojan.sndshdb´
...loading binary ´generated/declb/sounds/ui.sndshdb´
...loading binary ´generated/declb/sounds/valley_sounds.sndshdb´
...loading binary ´generated/declb/sounds/vampire.sndshdb´
...loading binary ´generated/declb/sounds/vehicles.sndshdb´
...loading binary ´generated/declb/sounds/violator.sndshdb´
...loading binary ´generated/declb/sounds/wav.sndshdb´
...loading binary ´generated/declb/sounds/weapons.sndshdb´
...loading binary ´generated/declb/sounds/world.sndshdb´
...loading binary ´generated/declb/atmosphere/cockpits.atmb´
...loading binary ´generated/declb/atmosphere/limbo.atmb´
...loading binary ´generated/declb/atmosphere/main_menu.atmb´
...loading binary ´generated/declb/atmosphere/valley.atmb´
...loading binary ´generated/declb/stuff/valley.stuffb´
...loading binary ´generated/declb/surfacetypes/types.stpb´
...loading binary
´generated/declb/surfacetypes/models/mapobjects/va
lley/valley_mapobjects01.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley08.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_assault_bridge.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_jetty.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_1.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_2.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_3.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_4.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_5.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_6.stmapb´
...loading binary
´generated/declb/surfacetypes/texturesheets/valley
/valley_wall_7.stmapb´
...loading binary ´generated/declb/renderprogs/atmosphere.rprogb´
...loading binary ´generated/declb/renderprogs/coverage.rprogb´
...loading binary ´generated/declb/renderprogs/depth.rprogb´
...loading binary ´generated/declb/renderprogs/foglights.rprogb´
...loading binary ´generated/declb/renderprogs/heathaze.rprogb´
...loading binary ´generated/declb/renderprogs/imposters.rprogb´
...loading binary ´generated/declb/renderprogs/occlusion.rprogb´
...loading binary ´generated/declb/renderprogs/portals.rprogb´
...loading binary
´generated/declb/renderprogs/renderbindings.rprogb
´
...loading binary ´generated/declb/renderprogs/sfx.rprogb´
...loading binary ´generated/declb/renderprogs/sfx2.rprogb´
...loading binary ´generated/declb/renderprogs/shadow.rprogb´
...loading binary ´generated/declb/renderprogs/skies.rprogb´
...loading binary ´generated/declb/renderprogs/stuff.rprogb´
...loading binary ´generated/declb/renderprogs/trivial.rprogb´
...loading binary ´generated/declb/renderprogs/water.rprogb´
...loading binary
´generated/declb/renderprogs/game/railgunscope.rpr
ogb´
...loading binary
´generated/declb/renderprogs/game/sniperscope.rpro
gb´
...loading binary
´generated/declb/renderprogs/interaction/basic.rpr
ogb´
...loading binary
´generated/declb/renderprogs/interaction/basic_alp
hatest.rprogb´
...loading binary
´generated/declb/renderprogs/interaction/basic_det
ail.rprogb´
...loading binary
´generated/declb/renderprogs/interaction/basic_det
ailwm.rprogb´
...loading binary
´generated/declb/renderprogs/interaction/foliage.r
progb´
...loading binary
´generated/declb/renderprogs/interaction/parallax.
rprogb´
...loading binary
´generated/declb/renderprogs/interaction/self_illu
m.rprogb´
...loading binary
´generated/declb/renderprogs/interaction/separate_
depth.rprogb´
...loading binary
´generated/declb/renderprogs/interaction/strogg.rp
rogb´
...loading binary
´generated/declb/renderprogs/interaction/transluce
nt.rprogb´
...loading binary
´generated/declb/renderprogs/megatexture/ambient.r
progb´
...loading binary
´generated/declb/renderprogs/megatexture/glslambie
nt.rprogb´
...loading binary
´generated/declb/renderprogs/megatexture/glslinter
action.rprogb´
...loading binary
´generated/declb/renderprogs/megatexture/interacti
on.rprogb´
...loading binary
´generated/declb/renderprogs/postprocess/glare.rpr
ogb´
...loading binary
´generated/declb/renderprogs/skinning/skinning_mat
rix.rprogb´
...loading binary ´generated/declb/imposters/imposters.impb´
...loading binary
´generated/declb/localization/locstr/default.locst
rb´
...loading binary
´generated/declb/localization/locstr/engine/keys.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/engine/misc.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/engine/sdnet.
locstrb´
...loading binary
´generated/declb/localization/locstr/game/achievem
ents.locstrb´
...loading binary
´generated/declb/localization/locstr/game/chat_gdf
.locstrb´
...loading binary
´generated/declb/localization/locstr/game/chat_gdf
_bot.locstrb´
...loading binary
´generated/declb/localization/locstr/game/chat_str
ogg.locstrb´
...loading binary
´generated/declb/localization/locstr/game/chat_str
ogg_bot.locstrb´
...loading binary
´generated/declb/localization/locstr/game/classes.
locstrb´
...loading binary
´generated/declb/localization/locstr/game/default.
locstrb´
...loading binary
´generated/declb/localization/locstr/game/intros.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/game/loadtips
.locstrb´
...loading binary
´generated/declb/localization/locstr/game/obituari
es.locstrb´
...loading binary
´generated/declb/localization/locstr/game/ranks.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/game/rewards.
locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/game/tooltips
.locstrb´
...loading binary
´generated/declb/localization/locstr/game/votes.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_aggressor.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_all.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_common.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_constructor.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_covertops.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_engineer.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_fieldops.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_gdf.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_infiltrator.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_medic.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_oppressor.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_soldier.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_strogg.locstrb´
...loading binary
´generated/declb/localization/locstr/game/tasks/so
lo_technician.locstrb´
...loading binary
´generated/declb/localization/locstr/guis/admin.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/guis/bindings
.locstrb´
...loading binary
´generated/declb/localization/locstr/guis/game.loc
strb´
...loading binary
´generated/declb/localization/locstr/guis/global.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/guis/hud.locs
trb´
...loading binary
´generated/declb/localization/locstr/guis/limbo.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/guis/mainmenu
.locstrb´
...loading binary
´generated/declb/localization/locstr/guis/maps.loc
strb´
...loading binary
´generated/declb/localization/locstr/maps/area22.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/maps/ark.locs
trb´
...loading binary
´generated/declb/localization/locstr/maps/canyon.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/maps/island.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/maps/location
s.locstrb´
...loading binary
´generated/declb/localization/locstr/maps/objectiv
es.locstrb´
...loading binary
´generated/declb/localization/locstr/maps/outskirt
s.locstrb´
...loading binary
´generated/declb/localization/locstr/maps/quarry.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/maps/refinery
.locstrb´
...loading binary
´generated/declb/localization/locstr/maps/salvage.
locstrb´
...loading binary
´generated/declb/localization/locstr/maps/sewer.lo
cstrb´
...loading binary
´generated/declb/localization/locstr/maps/slipgate
.locstrb´
...loading binary
´generated/declb/localization/locstr/maps/valley.l
ocstrb´
...loading binary
´generated/declb/localization/locstr/maps/volcano.
locstrb´
------------------------------
couldn´t exec ´etqwconfig.cfg´
execing ´localization/english/defaultbinds.cfg´
couldn´t exec ´etqwbinds.cfg´
execing ´autoexec.cfg´
Vendor:10DE Device:0298
Detected
2 2.00 GHz CPU
2048 MB of System memory
256 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
execing ´specs/highspec.dat´
execing ´specs/highspec_cpu.dat´
execing ´specs/highspec_gamedetail.dat´
execing ´specs/highspec_gpu.dat´
execing ´specs/highspec_gpudetail.dat´
execing ´specs/highspec_lighting.dat´
execing ´specs/highspec_foliage.dat´
Vendor:10DE Device:0298
execing ´specs/recspec_gpu.dat´
execing ´specs/recspec_gpudetail.dat´
execing ´specs/recspec_foliage.dat´
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( ´opengl32´ ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
X..GL_EXT_texture_rectangle not found
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
FATAL ERROR: Image ´_default´ was generated with internal format 0x83f0 but GL returned 0x83f2
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Image ´_default´ was generated with internal format 0x83f0 but GL returned 0x83f2
Quelqu´un aurait-il la solution ?? ?
Merci d´avance