Character building
Moving on, it´s time for a quick demonstration of some of the characters featured in the game. There are 176 in total, and every single one has been designed individually - you won´t spot any swapping round of heads and bodies here.
This is quite an achievement when you consider that it takes a whole week to create one character. All of their facial features, bodies and clothes are individually modelled, and professional clay sculptors and life models were drafted in to ensure the highest level of realism.
Sam himself is more detailed than ever before - his head alone is made up of three thousand polygons, which is what was used for an entire character in previous Splinter Cell games.
It isn´t just the characters which have been given a graphical overhaul - the developers also paid particular attention to the in-game lighting and how it reflects off different surfaces. Leather appears dramatically different, for example, to plastic or metal - just as it should, of course.
There´s been a focus on getting the animations perfect, too, and once again they´ve drafted in specialists to help out; one of the artists working on the game was previously responsible for animating one of the triplets in hit French film Les Triplettes de Belville.
g la flemme de traduire mais ça voudrait dire que on peut tuner son perso du mode multi 