Tout d'abord, APBMonkey voudrait vous rappeller que modifier les fichiers .ini peuvent résulter en de nombreux crash et le service client ne sera pas en mesure de vous aider dans tous les cas. Faites une copie de votre fichier avant de modifier :
Originally Posted by APBMonkey
Id just like to remind players that editing ini files can lead to undesirable results and even crashes. In the event you experience problems we cannot guarantee that Customer Support will be able to help you with the issues you''re having.
Vista 32-bit is limited to the maximum amount of memory that can be allocated. Changing this can result in Out of Memory Crashes.
FIX :
If you want to use the full textures on a 32BIT OS you don't need to remove all of the APBCompat files, only modify them. So far this has been very stable, and improved performance considerably.
1. BACKUP your APBCompat file.
(COPY X:\Program Files\Realtime Worlds\APB Europe\APBGame\Config\APBCompat.ini -> DESKTOP)
2. Inside of your APBCompat file ( X:\Program Files\Realtime Worlds\APB Europe\APBGame\Config\APBCompat.ini) just shorten(remove lines) the "AppHWConstraintsBucket1" section down to this:
[AppHWConstraintsBucket1]
nMaxMemoryCacheEntryCount=100
AudioCompatMode=0
MaxMemoryUsedByTextureStreaming=52428800
MaxMemoryUsedByTexturePool=500000000
MaxMemoryUsedByMeshStreaming=26214400
3. Save ( ctrl + S )
Log into game, set your graphics to max, and walla, full textures that scale with the graphics setting level. Shadows are fully working properly too. IT WORKS BETTER THAN THE NON-MODIFIED VERSION!!!
The game uses 700MB less RAM than with APBCompat removed; you will also keep all the various graphic changes from using low -> high.
Obviously I will be testing this personally, and there is always a danger that game may crash etc... But I have found it to be WONDERFUL. Much more stable than removing all the APBCompat files. AWESOME.
The game system seems to use a separate file that calls each other config file when each instance of a model is used; so the login screen avatar overwrites the HWconstraint configs, as do the DEV screens.... So the client is perfectly capable of doing this, and if your machine is too? Then WTF, its a 32bit client not a native 64bit client - so why are you limiting the game so much because your mm is so poor.
This just forces the game to use the HWconstraints, but with the LOD from a graphics setting of about medium - full. (3-5)
:: I have also optimised other parts of the config files that reduce load times etc... So let me know if you want an upload of those.
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Ceci est un copier/coller du post original fait par Swwils à cette adresse : http://eu.apb.com/forums/showthread.php?t=7852