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Liste des sujets

[Topic Officiel] News sur AOE3

shej
shej
Niveau 10
04 mai 2005 à 12:30:25

genial :content:

OVI
OVI
Niveau 10
04 mai 2005 à 12:34:18

Il a deja été poster je crois^^

maniack_13
maniack_13
Niveau 9
04 mai 2005 à 16:31:37

So wonderful ! Non, je crois pas

Je vous dis à lundi car je pars pour le we :)
:bye:

OVI
OVI
Niveau 10
04 mai 2005 à 17:08:40

Je sais ce que je dis :-p

AoK
Article Gamespy + 7 images pour AOE 3

jeudi 21 avril 2005 - 06:56
WON_SeR3NiTy

Gamespy nous raconte sa journée dans les locaux de Microsoft et nous décris encore un peu plus en profondeur les graphiques de AOE III.

On apprend notamment dans cet article que pour détruire un forum il ne sera plus question de l’attaquer avec des piquiers par exemple mais les canons seront requis ! On apprend aussi les contres c´est-à-dire skirmisher > musketeer > cavalerie > skirmisher.

Pour finir, cinq nouveaux screenshots sont disponible ici datant du 18/04/2005, images que vous pouvez aussi retrouver dans notre sujet.

Edit : 2 nouvelles images en provenance de AOE Holland sont egalement dispo dans un sujet créer pas Bulb.

C´est le dernier article dans le site aok conquerors.

35X90
35X90
Niveau 5
04 mai 2005 à 17:48:12

ouai . .. bon... fait pas le malin . .. :nah:

OVI
OVI
Niveau 10
04 mai 2005 à 19:41:13

:lol:

james07
james07
Niveau 10
05 mai 2005 à 06:56:33

j´espere que 2.8 ghz 512 mb va tourner , c´est pas si vieux .

shej
shej
Niveau 10
05 mai 2005 à 07:27:07

normalement sa devrait allez mais on a encore aucune indication d´ES alors...

bagaraton
bagaraton
Niveau 3
05 mai 2005 à 09:56:31

AOE 3 fait figure de compilation de toutes les nouvelles technologies graphiques du moment : pixel shader et vertex shader 3, moteur physique Havok 2.

shej
shej
Niveau 10
05 mai 2005 à 10:01:05

oui on le sait :-d

bagaraton
bagaraton
Niveau 3
05 mai 2005 à 21:21:46

:ok:

Apocalips--mage
Apocalips--mage
Niveau 10
05 mai 2005 à 21:22:47

je compléte le message de shej :

SHEJ Posté le 05 mai 2005 à 10:01:05
oui on le sait

:d) mais merci comme même :)

george_a_la_gok
george_a_la_gok
Niveau 10
05 mai 2005 à 23:20:44

http://www.gamespot.com/pc/strategy/ageofempiresiii/preview_6123599.html

shej
shej
Niveau 10
06 mai 2005 à 06:54:46

c´est surtout un resumé, ya pas grand chose de nouveau masi merci kan même :)

shej
shej
Niveau 10
06 mai 2005 à 10:09:06

sans dec? :o))

Xavl44
Xavl44
Niveau 6
08 mai 2005 à 17:29:17

Il n´y a pas ne serai-ce qu´un paragraphe en français ? :snif:

george_a_la_gok
george_a_la_gok
Niveau 10
08 mai 2005 à 17:49:40

YeT
Posté le 06 mai 2005 à 09:12:42 Avertir un administrateur à propos de ce message !
We had a chance to sit down with Age of Empires III, the next strategy game from publisher Microsoft and developer Ensemble Studios, just in time for E3. The new game will take place in North and South America during the European colonization of the New World. As we saw, battles in Age of Empires III will be fought with musketeers, cavalry soldiers armed with sabers, and cannons that can both cause buildings to collapse and infantry to be blown sky-high, thanks to the game´s modeled physics.

One of the new gameplay features is the " home city," essentially a European capital city that funds your progress in the New World. Ensemble is attempting to make home cities similar to role-playing-game characters that grow and improve over time. You´ll be able to hang on to your home city ( in both single-player and multiplayer) and gradually improve it with technology research, resources, and experience points, which can be earned by killing enemies in combat, constructing new buildings, establishing trade routes, and a number of other activities.

Each of the game´s eight nations ( Britain, France, Spain, Portugal, Germany, Russia, Turkey, and the Netherlands) will have almost completely unique sets of different technologies to research that will make sense historically. For instance, Britain was a very powerful economic nation during the 17th century, and its technologies will reflect this power. Home cities will be where you research technology upgrades, and they will also be the source of supplies if you need to send extra food, guns, or funds to your colonies overseas. You´ll even be able to customize the appearance of the buildings in your home cities by changing the colors of tiles and roofs, for those players who prefer to put more focus on the building aspect of the game.

Age of Empires III will also have a new combat system that takes into account all the rules of engagement of the day, as well as automatically accounts for several tactical considerations. For instance, musketeers march in two-line ranks, and when ordered to fire, the first row of soldiers automatically drops to one knee to let the rear ranks fire. While you´ll still be attempting to counter some units against others, such as sending swift cavalry to break up infantry lines, you´ll also see units taking intuitive formations around their targets. As we saw, ordering multiple companies of musketeers to attack an enemy cannoneer squadron will cause them to automatically encircle the enemy by stationing troops both in front of and on the flanks of the opposition. But as we saw, having unassisted infantry attack cannons is a bit like asking your opponent to send your troops on a free ride through the air. So you´ll need cavalry to charge past the slow-firing cannons to kill off their operators.

In the meantime, the game will also continue to feature a strong economic component that involves using peasants to construct buildings in the New World, as well as to gather resources to develop your holdings until you can " age up" ( that is, advance to the next technological age). Like with Ensemble´s last game, Age of Mythology, advancing to a new age will give you a choice of which bonuses to choose, such as focusing on being a field general, which adds bonuses to land operations, or being a naval officer, which adds bonuses to ship combat. You´ll also be able to augment your economy by forming trade routes across the new continent and by making contact with neutral Native American tribes, which, if approached peacefully, may let you recruit special units, like horse archers, or may improve your economy by teaching you better ways to grow corn. And, yes, you´ll still be able to achieve victory through economics and development rather than combat, if you prefer. However, instead of building a " wonder of the world," you´ll instead seek to create four fully upgraded trade routes, which will bring your nation the benefit of the " iron horse," a locomotive train that ensures your trade routes are the wealthiest.

And in addition to all these new features, Age of Empires III will feature a powerful all-new graphics engine that models highly detailed environments and units. Spanish frigates are appropriately huge and sway with the tides at sea, while home cities bustle with townspeople, and soldiers charge into battle until they´re cut down by cannon fire and musket fusillades that discharge with plumes of white smoke. Age of Empires III´s graphics show an immense amount of detail, in line with Ensemble´s intent to, as lead programmer Dave Pottinger puts it, " make Age of Empires III the best-looking PC game ever." The game is scheduled for release later this year.

si vous voulez je peut traduire

george_a_la_gok
george_a_la_gok
Niveau 10
08 mai 2005 à 17:54:50

We had a chance to sit down with Age of Empires III, the next strategy game from publisher Microsoft and developer Ensemble Studios, just in time for E3. The new game will take place in North and South America during the European colonization of the New World. As we saw, battles in Age of Empires III will be fought with musketeers, cavalry soldiers armed with sabers, and cannons that can both cause buildings to collapse and infantry to be blown sky-high, thanks to the game´s modeled physics.

On a eu la chance de s´assoir avec Age of empires 3 le prochain jeu de stratégie des publieurs(je sais pas si c´est ce mot la en francais) microsoft et les développeurs ensemble studio, juste a temps pour l´e3, ce prochain jeu sera se situra en amérique du nord et du sud durant l´époque de colonization, durant les batailles nous auronrt droit au mousquetaires des soldats a cheval armer de sabre, et des cannons qui qui peut premierement faire éfondrer un batiment et propulser un soldat haut dans les aires

la suite plus tard :)

Le_meurtrier2
Le_meurtrier2
Niveau 7
08 mai 2005 à 18:13:02

One of the new gameplay features is the " home city," essentially a European capital city that funds your progress in the New World. Ensemble is attempting to make home cities similar to role-playing-game characters that grow and improve over time. You´ll be able to hang on to your home city ( in both single-player and multiplayer) and gradually improve it with technology research, resources, and experience points, which can be earned by killing enemies in combat, constructing new buildings, establishing trade routes, and a number of other activities.

Traduction:
Un des nouveaux dispositifs gameplay est " la ville à la maison,"
essentiellement une ville capitale européenne qui place votre
progrès dans le nouveau monde. L´ensemble essaye de rendre les villes
à la maison semblables aux caractères de rôle-jouer-jeu qui se
développent et améliorent le temps fini. You.ll puisse accrocher
dessus à votre ville à la maison ( dans le simple-joueur et
multijoueur) et l´améliorer graduellement avec la recherche de
technologie, les ressources, et les points d´expérience, qui peuvent
être gagnés en tuant des ennemis dans le combat, construisant de
nouveaux bâtiments, établissant les itinéraires commerciaux, et un
certain nombre d´autres activités.

Apocalips--mage
Apocalips--mage
Niveau 10
08 mai 2005 à 18:15:08

Le_meurtrier2 Posté le 08 mai 2005 à 18:13:02
One of the new gameplay features is the " home city," essentially a European capital city that funds your progress in the New World. Ensemble is attempting to make home cities similar to role-playing-game characters that grow and improve over time. You´ll be able to hang on to your home city ( in both single-player and multiplayer) and gradually improve it with technology research, resources, and experience points, which can be earned by killing enemies in combat, constructing new buildings, establishing trade routes, and a number of other activities.

Traduction:
Un des nouveaux dispositifs gameplay est " la ville à la maison,"
essentiellement une ville capitale européenne qui place votre
progrès dans le nouveau monde. L´ensemble essaye de rendre les villes
à la maison semblables aux caractères de rôle-jouer-jeu qui se
développent et améliorent le temps fini. You.ll puisse accrocher
dessus à votre ville à la maison ( dans le simple-joueur et
multijoueur) et l´améliorer graduellement avec la recherche de
technologie, les ressources, et les points d´expérience, qui peuvent
être gagnés en tuant des ennemis dans le combat, construisant de
nouveaux bâtiments, établissant les itinéraires commerciaux, et un
certain nombre d´autres activités.

je comprend mieux le paragraphe qui est en anglais :)

La vidéo du moment