Euh tu ne vas rien comprendre un script ressemble à ça Mario
- =================================================
=============================
- ■ Scene_Equip
- -------------------------------------------------
-----------------------------
#
装備画面の&#
20966;理を行うク
521;スです。
- =================================================
=============================
class Scene_Equip
- -------------------------------------------------
-------------------------
# ●
オブジェクト&#
21021;期化
# actor_index :
アクターイン&#
12487;ックス
# equip_index :
装備インデッ&#
12463;ス
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-------------------------
def initialize(actor_index = 0, equip_index = 0)
@actor_index = actor_index
@equip_index = equip_index
end
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# ● メイン処理
- -------------------------------------------------
-------------------------
def main
#
アクターを取&#
24471;
@actor = $game_party.actors[@actor_index]
#
ウィンドウを&#
20316;成
@help_window = Window_Help.new
@left_window = Window_EquipLeft.new(@actor)
@right_window = Window_EquipRight.new(@actor)
@item_window1 = Window_EquipItem.new(@actor, 0)
@item_window2 = Window_EquipItem.new(@actor, 1)
@item_window3 = Window_EquipItem.new(@actor, 2)
@item_window4 = Window_EquipItem.new(@actor, 3)
@item_window5 = Window_EquipItem.new(@actor, 4)
#
ヘルプウィン&#
12489;ウを関連付
369;
@right_window.help_window = @help_window
@item_window1.help_window = @help_window
@item_window2.help_window = @help_window
@item_window3.help_window = @help_window
@item_window4.help_window = @help_window
@item_window5.help_window = @help_window
#
カーソル位置&#
12434;設定
Etc... M'enfin. Quand les images seront p^rêtes je vous en postérais.