Salut d'après les commentaires du fichier
"Rule 12 is built on the Morrowind engine, but some major mechanics are changed. All classes receive abilities (replacing spells), which can be learned and trained in, and allow special actions. Some actions ingame require minimum stats. Eventually (hopefully), an optional MWSE/MGE addon will allow even more abilities, like sniping and real night-vision. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). NPCs are also improved, with schedules and script-enhanced AI. Certain objects emit radiation, which can be detected with a Giger counter, but damages the player depending on how much radiation, how many objects nearby, and time spent near radiation sources."
-> Baser sur moteur pysique de morrowind donc pour Oblivion Oublie.
-> Evite ce site : Les mods d'oblivion viennent à 99% de tesnexus (lui par contre est bien).
-> Beaucoup de mods sont mélanger sur le site [entre saga comme ds ton cas un mod pour morrowind pour oblivion].
-> Téléchargement qui merde assez svt