Non,pas besoin de redémarrer une partie.J"ai pas encore rencontré de loup-garous,mais je peux discuter de werewolves avec les pnj.
Bon,je vais mettre le readme ici,ca en décidera peut-etre quelques uns
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Werewolves: The Curse of Hircine
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By Cid88
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CONTENTS:
1.Installation
2.Mod Description and Mechanics
3.FAQ
4.Goals for future versions
5.Known Bugs
6.Credits and Contact
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INSTALLATION:
Extract to your Oblivion/Data directory. Keep in mind this mod requires
OBSE, which you can find here:
It´s so easy to install, a monkey could do it.
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DESCRIPTION:
Throughout Tamriel, a plague has stricken the people. Created by the Dremora Hircine,
the Daedric Prince of the Hunt, it´s victims have been transformed into half-men, half-beast.
The most common form of this curse is the werewolf, a being well known to every man and feared
to the utmost. There is no pity for a werewolf in Tamriel, especially not in Cyrodiil, which,
until shortly after the fall of Red Mountain, was plagued by these beasts. When the Nerevarine
took on Hircine and banished him to Oblivion, something happened. The werewolves began to
avoid civilization. Some said Hircine´s call, during the Bloodmoon, drew them to the island
of Solstheim. Others believe Hircine dragged all but a few to his sphere to prepare for the next
hunt. Those with wishfull thinking imagined them extinct. But now they have returned to
Cyrodiil to once again plague it. Is it due to the will of Hircine, or have they always
been lurking in the shadow?
This mod adds werewolves and the ability to become one.
Werewolves are added to levelled lists (in a way that causes 0 conflicts
with any mod known to man), and will only appear at night. Hunt down
the werewolves to obtain rare ingrediants, or get bitten and become one
yourself.
To become a werewolf, pick a fight with one. Keep getting hit until
you get the disease Sanies Lupinus. Now, you have 3 days to cure this
disease, or it becomes permanent. Should you not cure it in 3 days, you
will turn into a werewolf every night.
WEREWOLF INFORMATION:
As a werewolf, you´ll find gameplay will change a lot. Every night, you´ll
become a werewolf. As a werewolf, you´ll find yourself a lot stronger,
faster, and tougher. However, you´ll also find there are some sever dis-
advantages. First of all, you cannot cast spells that require magicka
as a werewolf, and you cannot use any armor or weapons while in wolfy
mode. You will end up with a damaged willpower as well.
Also, you´ll find yourself overcome with bloodlust, which drains
your health until you feast upon a corpse. Unless you have a willpower
greater than 80, you´ll have to feed upon an NPC corpse (use the consume
corpse on touch spell). With a willpower 80 or greater, you can get
away with creature corpses as well.
In addition to the bloodlust, you´ll find that people don´t like werewolves
much. Guards will attack on sight, as will most npcs. You´ll also
want to make sure you transform away from civilization. If an npc that
is not in trouble with the law (any non-bandit, conjurer, dark brotherhood
member, etc) sees you transforming, they´ll try to report your true
nature. They´ll either stay and fight you, screaming the truth, or
run for the nearest other person.
You have 180 seconds to successfully kill them before the truth gets
out. Should you fail, guards will attempt to arrest you in your human
form.
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FAQ:
1. I can´t equip weapons as a werewolf!
This is true. When transformed, you only have your claws and your
fur.
2. Everyone hates me as a human! And I can´t clear my bounty!
Did they find out you were a werewolf? Bribes can´t take care of this,
and nearly everyone tries to attack a known werewolf on sight.
3. Some weapons barely seem to hurt me as a werewolf!
While all wolfed out, you have a 50% resistence to normal weapons.
Non-normal weapons will still deal out a lot of damage, though.
5. I can´t cast many spells...
Any spell that costs more than 0 magicka cannot be cast as a werewolf.
6. I can´t find any werewolves!
Werewolves aren´t extremely widespread. Keep hunting, because they are around. Just not common.
(A precise formula is that after changing through 3 cells in the tamriel worldspace, there is
a 25% chance of a werewolf spawning)
7. I think feature x should be changed/removed/added
Please tell me! Post on the official Werewolves: The Curse of Hircine thread on the Elderscrolls
Forums
8. Where are the werewolf hunters?
At the moment, they can only be found when the player is a known werewolf, in which case they
will periodically attack the player.
9. When I kill a werewolf, the body vanishes, and all I´m left with is a heart
As it should be. The body can´t sustain itself for very long. This is also a bug prevention
thingy. Later on, it will leave a random souvenir.
10. My health starts going down when I become a werewolf
You need to go find food (a body) and cast the consume corpse spell on em. Unless your willpower
is greater than 85, you´ll have to eat npc corpses.
11. There´s no sound to go with the werewolves topic!
That´s planned for a future version, in which I will utilize voice actors. If you can do a
good impression of one of the in-game voices, please contact me.
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GOALS FOR FUTURE VERSIONS:
-Hircine´s ring
-Quests
-More werewolf hunter/werewolf interaction
-Transformations 100% dependent on moon phases, not every single night
(but most nights)
-Unique armor and weapons for werewolf hunters
-Silver weapons doing unique things to werewolves
-Werewolf dens
-Infection of NPCs
-Werewolf clans(maybe)
-Werewolf powers
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KNOWN BUGS:
-Werewolf claws float by side when not drawn
-Extremy tiny graphical glitch with the claws that won´t be noticed by 90% of players
-Werewolf spawns may, depending on the Actor Fade and View Distance of your computer, seem
to appear in the distance later than other NPCs
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CREDITS:
-Cid88 (mod author, creation of scripts)
-Jcarl for the werewolf model
-Cryo for letting me chop up his claw models for my own use
-Personman for a brilliant solution to a nagging problem I had
TO REPORT A BUG, PM CID89 AT THE OFFICIAL FORUMS OR POST IN THE
OFFICIAL WEREWOLVES: THE CURSE OF HIRCINE SCRIPT
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Je traduirais éventuellement plus tard.