voili voilou
===== INSTALLING =====
1] Extract to your Oblivion/Data directory
2] Select ´Mart´s Monster Mod.esm´
3] Select ONE of the following:
´Mart´s Monster Mod.esp´
*OR*
´Mart´s Monster Mod for Francescos.esp´
*OR*
´Mart´s Monster Mod for OOO.esp´
4] Read about the range of optional plugins from the PLUGINS section below
5] Drag your choice of plugins from the ´== Optional Plugins ==´ directory to your Data directory.
6] Select to load these plugins
7] Play!
What are the different versions?
Mart´s Monster Mod: Use with vanilla, Adventurers and pretty much everything else!
Mart´s Monster Mod for Francescos: A tailored version for Francescos that allows stronger enemies and stronger bosses and more to appear in MMM.
Mart´s Monster Mod for OOO: This release integrates the OOO loot for MMM NPCs, removes MMM guards so OOO guards take priority, and cross-pollinates MMM and OOO factions so like creatures correctly behave (i.e OOO wolves and MMM wolves on the same faction).
Mart´s Monster Mod for FCOM: Designed for use with FCOM. See the official Elder Scrolls forum for more.
===== UPGRADING =====
MMM 3.0 is a big update, all main modules and plugins have been updated. Additionally, to properly account for the Official Oblivion 1.2 patch and the CTDs it caused, all Guards have been updated with new code.
To upgrade to MMM 3.0 do the following:
- Delete all of your old plugins
- Install MMM 3.0
- Load your savegame, go inside somewhere with no Guards, and wait 4-14* days to lets cells reset.
- Depends on what game respawn time you are using. Defaults to 3 days but some mods like OOO or Frans can extend this to two weeks or more.
===== LOAD ORDER =====
As MMM is designed to work both stand alone as well as with other mods like OOO and Francescos, it´s important MMM is loaded after these to take effect. If you are using MMM with Francescos, this would be a good load order (note .esm ´master files´ always load first regardless):
Francescos main .esm
Francescos extra items .esm
Mart´s Monster Mod.esm
...
...
Francescos optional plugins .esps
Mart´s Monster Mod for Francescos.esp
Mart´s Monster Mod optional plugins .esps
If you use OOO, simple substitute OOO with the Francescos examples above.
Final note: Generally MMM should always be loaded last in your chain, the main exception is Mighty Magick, this should be loaded after MMM. Other notes:
- If you use Hunters 2.0 or Hunters 2.5, de-select it (included in MMM)
- If you use Creature Continuum, de-select it (included in MMM)
- If you use Beautiful People, or any other mod based on Elaborate Eyes, don´t use the ´Races Resized´ optional plugin
- If you use onboard sound, nearby creatures may cause stuttering. Use the newest ´Quiet Feet´ mod, which is compatible with MMM, OOO and others --
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1896
===== PLUGINS =====
MMM features an extensive plugin system that allows you to tailor the mod to your playstyle. All plugins can be enabled or disabled at any time, but note some changes will take time to appear -- such as Diverse Imperial Armor or Reduced Spawn Rates -- which naturally occurs as cells reset while you play.
All plugins need to be loaded AFTER whichever main .esp you are using -- Mart´s Monster Mod.esp, Mart´s Monster Mod for Francescos.esp, or Mart´s Monster Mod for OOO.esp.
But what do the different Plugins do?
Reduced Spawn Rates -- Reduced spawn rates for lower-end machines, stealthy characters, or those who prefer less action but want the other features MMM offers.
Reduced Reduced Spawn Rates -- As above, but further reduced.
Increased Spawn Rates -- The opposite of RSR, this plugin adds a crazy amount of spawns for hardcore trigger happy players.
Friendlier Factions for MMM+Fran -- Like it says on the box. Inter-faction fights less likely to occur for all creatures, except Bandits and Marauders who are mortal enemies. Use this one for standalone MMM or MMM and Francescos.
Friendlier Factions for OOO+FCOM -- Like it says on the box. Inter-faction fights less likely to occur for all creatures, except Bandits and Marauders who are mortal enemies. Use this one for MMM and OOO or MMM and FCOM.
Less Bone Loot -- Another request in the official thread, reduced generic bone loot on creatures for those who don´t use bones for crafting.
Damage & Durability -- Increases weapon damage by 50%, weapon skill based damage by 50%, and armor and weapon durability by 100% to help fights go faster and armor last longer with the default increase in spawns.
Resized Races -- Whether the diversity in race sizes is extenuated as well as females generally being shorter, and bulkier Nords and Orcs.
Gems & Gem Dust -- Combines Gem Dust, Tamriel´s Glittering Geology, and Bone Grind into MMM´s crafting system. The Gem Dust scripts have been scaled and applied against the gems in Tamriel´s Glittering Geology, which you will also now find appearing on scome creatures and in gem-based loot level lists. Now updated by Bendiwolf to include new gem dusts for the new gems.
No Giants -- Removes the giant humanoids from MMM´s lists, for those who don´t like hacking at knees.
No Carrion Rats -- Removes the Carrion Rats spawning at corpses after a few hours. Alternatively, you can load this plugin and alter the percentage chance, just look for the global variable ´AMMRatPercent´.
No Adventurers – Prevents the wide range of Adventurers from spawning.
Francesco´s levelled quests -- Francesco´s levelled quests plugin updated for MMM. Requires Francescos. NOTE: This is a compatibility plugin, you still need to load the original Francesco´s levelled quests, simply loading the MMM version after it. See below for more.
More Wilderness Life -- Another community plugin developed by Dae, More Wilderness Life adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas Bethesda left in the game. This isn´t about simply meeting more creatures -- the advanced behavioral AI and inter-faction relationships introduced by MMM results in a thriving, living world around you as you travel (and where you´re not always the center of attention), completely changing your experience of Tamriel. Highly recommended!
Diverse Imperial Armors -- The much improved Imperial City Guard armors by yakueb.
Diverse Creature Skins -- Adds diverse and different texture variants for many creatures in the game -- see a pack of wolves where each looks different or a swarm of Goblins with differences in texture and tone between them. This plugin adds a huge depth and variety to the game. Highly recommended!
Looting NPCs & Creatures -- NPCs, Goblins and Ogres will loot the bodies of their fallen prey. The exception are Guards, since you don´t want them taking your loot (unless you don´t mind killing them for it). Looting is about more than just NPCs taking each other’s gear -- it breathes much more life into the world.
City Defences -- All cities except the IC now have legion archers patrolling the battlements of each city. Based on the Wall Archers concept by gumballthechewy, this has been built from the ground up with MMM using less guards so as not to impact performance, added external cell as well internal cell guards, added pathing points for patrols along the battlements, and gave them special torches and equipment to enhance their effect.
Hunting & Crafting – Enables a huge crafting system within MMM – create weapons and armor from the natural resources in the MMM world. See the MMM 3.0 summary and the Crafting section for more on what items you can create.
Recommended Plugins
It´s highly recommended to play with the following plugins for the full MMM experience:
- More Wilderness Life
- Damage & Durability
- Gems & Gem Dust
- Diverse Creature Skins
- Looting NPCs & Creatures
Don´t forget if you´re finding the going tough, especially if you´re loading More Wilderness Life, try also:
- Reduced Spawn Rates
- Friendlier Factions
Voili Voilou
une fois déchiffré, je posterais un Tuto en Français sur ce mods ´si Aléchant´
