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Liste des sujets

Un grand merci et à bientôt

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 11:48:21

Je voulais juste vous dire que grace à la communauté Fr d´oblivion, nous avons dépassés et de loin les communautés du Danemark et d´Espagne^^

Osef mais ca fait toujours plaisir de s´envoyer des fleurs...

Au fait si vous cherchez un conseil, une astuce, un truc qui vous fait chier, postez ici je vous répondrai dans les 5 mins environ en fonction des questions :D

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 11:54:47

Annulez le topic scancode je repose la question ici :

Vous avez déja essayé de changer vos contrôles manuellement dans le oblivion.ini ?

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:08:47

Bon alors sur la demande générale jvais poster les ID de tous les skills du jeu pour pouvoir utiliser le cheat advskill xxx yy avec xx l´ID du skill et yy la quantité que vous voulez augmenter

Rappel la cheatlist c´est par ici :

http://team.tlt.free.fr/HawK-EyE/forum/viewtopic.php?t=20

A UTILISER AVEC EXTREMEMENT DE MODERATION !! !

CA RENDS DEPENDANT JE PREVIENT TOUT DE SUITE :p

- plus de 500 clicks par jour vous abusez :fou:

loggez vous sur le forum ca le rends plus stable et plus rapide

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:12:53

En fait il s´agit pas des ID mais juste de la traduction en VO des talents donc c un peu lent à traduire et j´aimerai bien qu´on m´aide svp

JME TAPE TOUT LE BOULOT TOUT SEUL ET VOUS VOUS GAVEZ DE CHEAT !

exemple : advskill blade 4 = +4 en Talent "lame"

Alors fo balancer une liste

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:16:39

COMBAT SKILLS :

Block (Agility)
Parry melee attacks with shields and weapons. Successful blocks reduce damage.

Armourer (Endurance)
Maintain weapons and armor at top efficiency.

Heavy Armour (Endurance)
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric armors.

Blunt (Strength)

Blade (Strength)

Athletics (Speed)

Hand to Hand (Strength)

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:18:05

MAGIC SKILLS

Destruction (Willpower)
Cast spells to: inflict magical fire, frost, shock damage, or reduce resistances to magic attacks.

Alteration (Willpower)
Cast spells to: breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.

Illusion (Personality)
Cast spells to: charm, conceal, create light, silence, paralyze, command or affect morale or aggressiveness.

Conjuration (Intelligence)
Cast spells to: summon otherworldly creatures, summon magical weapons and armour, and turn the undead.

Mysticism (Intelligence)
Cast spells to: absorb, reflect and dispel magic, move objects, sense life and bind souls.

Restoration (Willpower)
Cast spells to: restore, fortify, or absorb physical and magical attributes, cure disease and resist magical attacks.

Alchemy (Intelligence)
Create potions and gain benefits from alchemical ingredients more effectively.

Novice: recognises only the first four alchemical properties of a substance.
Apprentice: recognises the first two of four potential alchemical properties of a substance.
Journeyman: recognises the first three of four potential alchemical properties of a substance.
Expert: recognises all four potential alchemical properties of a substance.
Master: can make potions from a single ingredient.
STEALTH SKILLS

Security (Agility)
Use lockpicks to open locks and containers.

Novice: up to four tumblers will fall when a novice fails and breaks a pick.
Apprentice: up to three tumblers will fall when a novice fails and breaks a pick.
Journeyman: up to two tumbers will fall when a novice fails and breaks a pick.
Master: no tumblers fall when a master fails and breaks a pick.
Sneak (Agility)
Pick pockets or move unseen and unheard by those around you.

Novice: gains a x4 damage bonus for a one-handed weapon and hand-to-hand and 2x damage bonus for marksman attacks when undetected.
Apprentice: gains a 64 damage bonus for a one-handed weapon and hand-to-hand and 3x damage bonus for marksman attacks when undetected.
Journeyman: receives no penalty to his chance of detetion while sneaking for the weight of his boots.
Expert: receives no penalty to his chance of detection while sneaking for moving while sneaking.
Master: attack while undetected ignores armor rating of target.
Acrobatics (Speed)
Jump long distances and avoid damage when falling great distances.

Novice: cannot attack when jumping or falling.
Apprentice: can make normal attacks, but not power attacks, when jumping or falling.
Journeyman: gains the Dodge ability, and can hold block and jump in a direction to do a quick avoidance roll.
Expert: fatigue loss for jumping is reduced by 50%.
Master: gains the Water Jump Ability, and, with expert timing, can jump off the surface of water.
Light Armour (Speed)
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven and Glass armours.

Novice: light armour degrates at 150% of normal rate.
Apprentice: light armour degrades at normal weight.
Journeyman: light armour degrades at a 50% slower rate.
Expert: equipped light armor encumbers does not encumber at all.

Master: gains a 50% bonus to armor rating when wearing only light armor.
Marksman (Agility)
Deliver more deadly ranged attacks with bow and arrow weapons.

Novice: is fatigued when holding a bow drawn back.
Apprentice: has no Fatigue cost for holding his bow drawn back.
Journeyman: holding block while the bow is drawn has a zoom ability.
Expert: arrow attacks have a chance of knocking the target down.
Master: arrow attacks have a chance of paralyzing the target.
Mercantile (Personality)
Get better deals when buying or selling goods.

Novice: the value of an item he sells is reduced by its worn condition.
Apprentice: the value of an item he sells is not affected by its worn condition.
Journeyman: can buy and sell any object to any vendor, even if he normally does not deal with that type of wares.
Expert: can invest in a shop, giving the marchant money to permanently increase his shop´s available gold by 500.
Master: all shops in the world always have 500 more gold available for barter.
Speechcraft (Personality)
Use speech to persuade others to like and trust you.

Novice: can offer bribes to increase the Disposition of some persons.
Apprentice: gains a free rotation of a wedge in the Persuasion menu.
Journeyman: the falling-disposition timer in the persuasion minigame is 50% lower.
Expert: disposition loss from ´Hate It´ results in the minigame are reduced from -150% to -100% for an expert.
Master: bribes cost half as much.

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:18:48

ALORS MERCI KI ?? ?

Maintenant j´envoie ca sur la cheatlist sur le forum de oblivion-files.com

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:21:22

pardon le forum de www.oblivion-community.com :fou:

final-alex
final-alex
Niveau 10
22 avril 2006 à 12:23:08

J´espère que tu te rends compte que tu parles tout seul lol

sephirot84
sephirot84
Niveau 9
22 avril 2006 à 12:24:15

lol

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:35:37

non je parle à plein de gens sur irc et msn en meme temps qui m´ont tous demandés la même chose ... le skill advskill était pas bien détaillé sur la cheatlist voila tout bref...

mysterofox
mysterofox
Niveau 6
22 avril 2006 à 12:36:09

vite un psycologue^^

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 12:43:01

mdr ^^

HawK-EyE
HawK-EyE
Niveau 5
22 avril 2006 à 15:10:55

:up: c´est mis sur le forum et on cherche du monde pour les traductions !

HawK-EyE
HawK-EyE
Niveau 5
23 avril 2006 à 05:17:41

les quètes des guildes sont remises à jour mais on a encore besoin d´aide...

HawK-EyE
HawK-EyE
Niveau 5
23 avril 2006 à 05:18:12

http://team.tlt.free.fr/HawK-EyE/forum/viewtopic.php?p=87

La vidéo du moment