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Liste des sujets

pb unsupported jpeg process

zebul666
zebul666
Niveau 2
06 août 2001 à 15:55:16

salut,
lorsque je cherche à charger le niveau Q3tourney1, le jeu n´arrive pas à charger le niveau, et je me retrouve à la console Q3 avec pour message "unsupported JPEG process : SOF type Oxc5"

Qu´est-ce que cela veut dire ?
Je n´ai installé aucun patch pour le moment. Et vu la taille du dernier 1.29h ca risque pas.

Le détail de ce que me crache la console ci-dessous pour ceux qui y comprennent qq chose.
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\nv15.pk3 (60 files)
C:\Program Files\Quake III Arena/baseq3
E:\QUAKE3\\baseq3\pak1.pk3 (7 files)
E:\QUAKE3\\baseq3\pak0.pk3 (3539 files)
E:\QUAKE3\/baseq3

-------------------
---
execing default.cfg
execing q3config.cfg
com_hunkMegs will be changed upon restarting.
couldn´t exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)

------- Input Initialization -------
Initializing DirectInput...
Couldn´t set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: zebulon
IP: 213.36.140.190
Working directory: C:\Program Files\Quake III Arena
fs_cdpath is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( ´C:\WINDOWS\SYSTEM\opengl32.dll´ ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 16
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...29 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/PCI
GL_VERSION: 1.2.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading ´scripts/base.shader´
...loading ´scripts/base_button.shader´
...loading ´scripts/base_floor.shader´
...loading ´scripts/base_light.shader´
...loading ´scripts/base_object.shader´
...loading ´scripts/base_support.shader´
...loading ´scripts/base_trim.shader´
...loading ´scripts/base_wall.shader´
...loading ´scripts/common.shader´
...loading ´scripts/ctf.shader´
...loading ´scripts/eerie.shader´
...loading ´scripts/gfx.shader´
...loading ´scripts/gothic_block.shader´
...loading ´scripts/gothic_floor.shader´
...loading ´scripts/gothic_light.shader´
...loading ´scripts/gothic_trim.shader´
...loading ´scripts/gothic_wall.shader´
...loading ´scripts/hell.shader´
...loading ´scripts/liquid.shader´
...loading ´scripts/menu.shader´
...loading ´scripts/models.shader´
...loading ´scripts/organics.shader´
...loading ´scripts/sfx.shader´
...loading ´scripts/shrine.shader´
...loading ´scripts/skin.shader´
...loading ´scripts/sky.shader´
...loading ´scripts/test.shader´
...loading ´scripts/nvidia.shader´
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8cabd314 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
trFMV::play(), playing idlogo.RoQ

    • *****************

ERROR: Disconnected from server

    • *****************

RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/PCI
GL_VERSION: 1.2.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading ´scripts/base.shader´
...loading ´scripts/base_button.shader´
...loading ´scripts/base_floor.shader´
...loading ´scripts/base_light.shader´
...loading ´scripts/base_object.shader´
...loading ´scripts/base_support.shader´
...loading ´scripts/base_trim.shader´
...loading ´scripts/base_wall.shader´
...loading ´scripts/common.shader´
...loading ´scripts/ctf.shader´
...loading ´scripts/eerie.shader´
...loading ´scripts/gfx.shader´
...loading ´scripts/gothic_block.shader´
...loading ´scripts/gothic_floor.shader´
...loading ´scripts/gothic_light.shader´
...loading ´scripts/gothic_trim.shader´
...loading ´scripts/gothic_wall.shader´
...loading ´scripts/hell.shader´
...loading ´scripts/liquid.shader´
...loading ´scripts/menu.shader´
...loading ´scripts/models.shader´
...loading ´scripts/organics.shader´
...loading ´scripts/sfx.shader´
...loading ´scripts/shrine.shader´
...loading ´scripts/skin.shader´
...loading ´scripts/sky.shader´
...loading ´scripts/test.shader´
...loading ´scripts/nvidia.shader´
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
------ Server Initialization ------
Server: q3tourney1
RE_Shutdown( 0 )
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1406264 bytes of code
------- Game Initialization -------
gamename: baseq3
gamedate: Nov 21 1999
Not logging to disk.
Gametype changed, clearing session data.
1 teams with 2 entities
12 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3tourney1.aas
loaded maps/q3tourney1.aas
found 18 level items
-------------------------------------
32 bots parsed
30 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/sarge_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/sarge_c.c
loaded bots/sarge_i.c
loaded bots/sarge_w.c
loaded sarge from bots/sarge_t.c
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/PCI
GL_VERSION: 1.2.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading ´scripts/base.shader´
...loading ´scripts/base_button.shader´
...loading ´scripts/base_floor.shader´
...loading ´scripts/base_light.shader´
...loading ´scripts/base_object.shader´
...loading ´scripts/base_support.shader´
...loading ´scripts/base_trim.shader´
...loading ´scripts/base_wall.shader´
...loading ´scripts/common.shader´
...loading ´scripts/ctf.shader´
...loading ´scripts/eerie.shader´
...loading ´scripts/gfx.shader´
...loading ´scripts/gothic_block.shader´
...loading ´scripts/gothic_floor.shader´
...loading ´scripts/gothic_light.shader´
...loading ´scripts/gothic_trim.shader´
...loading ´scripts/gothic_wall.shader´
...loading ´scripts/hell.shader´
...loading ´scripts/liquid.shader´
...loading ´scripts/menu.shader´
...loading ´scripts/models.shader´
...loading ´scripts/organics.shader´
...loading ´scripts/sfx.shader´
...loading ´scripts/shrine.shader´
...loading ´scripts/skin.shader´
...loading ´scripts/sky.shader´
...loading ´scripts/test.shader´
...loading ´scripts/nvidia.shader´
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 884513 bytes of code
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Unsupported JPEG process: SOF type 0xc5

horned_reaper
horned_reaper
Niveau 10
06 août 2001 à 18:54:11

Corrupt JPEG data: premature end of data segment

voila d´ou vient ton probléme... tu vois, c´était pas bien compliqué :p

iGREKKESS
iGREKKESS
Niveau 8
06 août 2001 à 20:09:12

C´est quoi cette merde ?!

C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\nv15.pk3 (60 files)
C:\Program Files\Quake III Arena/baseq3
E:\QUAKE3\\baseq3\pak1.pk3 (7 files)
E:\QUAKE3\\baseq3\pak0.pk3 (3539 files)
E:\QUAKE3\/baseq3

Il va te chercher des fichiers PK3 de partout !!!
Il charge 2 fois les pak0 et le pak1 que fout-il là avec la version 1.11 ??? C´est n´importe quoi !

zebul666
zebul666
Niveau 2
07 août 2001 à 14:49:32

Salut,
euh je dois avouer que c´est pas le cd original !
ca ne fait que ca pour q3tourney1. j´arrive à jouer qu´au 3 niveaux précedents. Et je ne sais pas la commande au niveau console pour lancer un niveau ni le nom des autres niveaux (de tier 2, etc...)
Je me demance si c´est pas parce que la gravure du cd c´est arreter pourtant ca a pas l´air ?
Enfin merci quand meme de m´avoir repondu

zebul666
zebul666
Niveau 2
07 août 2001 à 14:52:04

et faire l´install complète n´a rien changé.
euh pak0.pk3 fait bien 457 Mo ??? (479 493 ko)

horned_reaper
horned_reaper
Niveau 10
07 août 2001 à 18:39:07

c toi qui a gravé le CD ? comment t´y es tu pris (quel Log ? )

la commande, c´est :
\map

et le nom dela map aprés un espace. tente les maps suivantes :
\map Q3tourney2
\map Q3dm13
\map Q3ctf1

zebul666
zebul666
Niveau 2
08 août 2001 à 11:09:48

salut,
c´est pas moi qui l´ai gravé. Merci je vais essayé les commandes

zebul666
zebul666
Niveau 2
10 août 2001 à 11:06:38

Salut,
j´ai trouvé !

[Je découvre en ce moment PowerArchiver. La version 2000 est gratuite mais la v.f. est un peu buggée car c´est seulement la v6.0. Et aussi ARJFolder 3.65 qui permet de lire des fichiers *.pk3 comme n´importe qu´el zip]

Et j´ai découvert qu´un fichier (xnight2_up.jpg) était corrompu dans l´archive pak0.pk3. Il me faudrait ce fichier non corrompu! Si qqn peut me l´envoyer à zebul666@hotmail.com. Merci

La vidéo du moment