“The driving force behind us bringing Ghosts to the Wii U is the same as every other platform, it’s just we want to do everything we can to make the first-party successful. Obviously if they’re successful, that’s good for our business, that’s been our strategy in the past, we’ve been a very kind of platform agnostic company. We generally try to be wherever our gamers want to play. So we thought if our content can help the Wii U and Nintendo gain some momentum, then we wanted to do that.”