Final Conflict
" Private party? I´m a frickin´ ninja." But the world isn´t made of hardcore gamers, and I find it amazing that he was able to wrangle the massive resources from Tecmo that it obviously took to produce this work of visual and gameplay art without being forced to compromise his vision in hopes of reaching a wider audience. It´s a risky move, and I´d even go so far as to say it´s likely a mistake -- but it´s one I have to respect. Unfortunately, his commitment to Xbox Live hasn´t really borne fruit here; the game´s " Master Ninja Tournament" isn´t a versus game, but more of a time attack sort of thing. It´s also not available until you beat the game. To tell the truth, Live support is icing on an already delicious cake.
Ninja Gaiden is simply the most polished and responsive action game we have seen so far this generation, and it´s my belief it will likely remain so till the end. It fulfills the half-forgotten promise of the Xbox: to provide a gaming experience you can´t get anywhere else. Sure, there are some games that you can point at and say, " That wouldn´t be easy to do on PS2," but Ninja Gaiden is something the PS2 never even dreamt of. It would be coughing up blood trying to run a game with graphics this good, that moves this fast, at a constant 60 frames per second. And the gameplay backs that promise up, too; rarely have I felt so deeply engaged by an action game, no matter how much I´d been enjoying it. Castlevania had atmosphere, Rygar had level design, and Devil May Cry had cool. Only Ninja Gaiden has the whole package.
Sa dit tout!!! 