détendez vous, il ne s´agit que d´un émulateur n64. désolé pour le titre un rien provoc´...
le programmeur de daedalus, émulateur n64 sur pc, a porté son programme sur xbox mais n´est pas sûr de le distribuer. je commençais à me demander pourquoi il n´y avait pas plus d´émulateurs sur xbox, en fait, il suffisait d´être patient. d´abord MAME X, maintenant daedalus et ensuite ?
"A few months ago I was a bit bored after work and I thought I´d have a go porting Daedalus to run on the Xbox. Initially I was expecting it to take a couple of weeks, but I managed to get it up and running within a couple of hours (most of the time was just spent stripping out Windows specific code). Since then I´ve added a couple of cool features to take advantage of the Xbox´s hardware: namely a couple of directly defined pixel shaders that precisely simulate the N64´s combiner and blender. I´ve also managed to get fogging to work correctly for the first time, as well as the second detail texture that´s used for certain special effects. I´m now looking at adding these features to the PC version of Daedalus too. You can see some of the first screenshots here.
I´ve not yet decided what I´m going to do about a release yet, as I´m pretty sure my employer won´t be keen for me to release an executable (I´m guessing it goes against our developer´s license with Microsoft). I´ve been playing around with MAME-X this week and I´m interested to see what happens with that. When I get around to releasing the next version of the source for Daedalus I´ll probably also post a set of diffs in order to make the Xbox build, for any other Xbox developers out there to play around with. In the meantime I´ll keep posting screenshots and progress reports up here."
source : http://daedalus.boob.co.uk/index.html