vous dites ke des conneries voilà les vrais specs:
Microsoft Xbox (2001)
[full details] Intel Pentium III
32-bit integer
80-bit floating-point
64-bit MMX
128-bit SSE
733 MHz
32KB L1 cache
128KB L2 cache
1980 Dhrystone 2.1 MIPS
2.93 GFLOPS
~120.0 GFLOPS (CPU+GPU)
1.0 GB/sec external bus
NVIDIA xGPU
250 MHz
1.0 gigapixel per second
2.0 gigatexels per second
4.0 billion anti-aliased samples per second
60 million polygons per second
programmable vertex and pixel processors
texture compression
full-scene anti-aliasing
32-bit color processing
24-bit color output
shares 64MB system memory
6.4 GB/sec memory bandwidth
no swapping due to unified memory
NVIDIA MCPX APU
256 2D voices
64 3D voices
Dolby Digital
shares 64MB system memory
800 MB/sec via HyperTransport
64MB DDR
200 MHz
128-bit
6.4 GB/sec
DVD-ROM
DVD-9 (8.54GB)
8GB Hard Drive
10/100 Mbps Ethernet
Nintendo GameCube (2001)
[full details] IBM Power PC Gekko
32-bit integer
64-bit floating-point
485 MHz
64KB L1 cache
256KB L2 cache
1125 Dhrystone 2.1 MIPS
1.94 GFLOPS
10.5 GFLOPS (CPU+GPU)
1.3 GB/sec external bus
ATI/Nintendo Flipper
162 MHz
650 megapixels per second
650 megatexels per second
12 million polygons per second
transformation and lighting engine
texture compression
subpixel anti-aliasing
32-bit color processing
24-bit color output
2MB frame buffer
1MB texture cache
10.4 GB/sec texture read
2.4 GB/sec texture swap
Macronix 16-bit DSP
64 2D voices
ADPCM encoding
shares 16MB DRAM
81 MB/sec bandwidth
24MB 1T-SRAM
325 MHz
64-bit
2.6 GB/sec
16MB DRAM
81 MHz
8-bit
81 MB/sec
Optical Disc
1.5GB discs
128ms access time
Sony PlayStation 2 (2000)
[full details] Emotion Engine
128-bit
295 MHz
24KB L1 cache
16KB Scratch Pad RAM
8KB VU0 cache
32KB VU1 cache
450 Dhrystone 2.1 MIPS
6.2 GFLOPS
2.4 GB/sec system bus
1.2 GB/sec graphics bus
Sony GS
150 MHz
2.4 gigapixels per second
1.2 gigatexels per second
20 million polygons per second
32-bit color processing
24-bit color output
4MB video memory
19.2 GB/sec read
19.2 GB/sec write
9.6 GB/sec texture read
1.2 GB/sec texture swap
SPU2
48 2D voices
ADPCM encoding
2MB RAM
32MB RDRAM
800 MHz
2 x 16-bit
3.2 GB/sec
DVD-ROM
DVD-5 (4.7GB)
CD (650MB)
Sega Dreamcast (1999) Hitachi SH4
32-bit integer
64-bit floating-point
200 MHz
24KB L1 cache
no L2 cache
360 Dhrystone 2.1 MIPS
1.4 GFLOPS
800 MB/sec external bus
PowerVR Series 2
100 MHz
100 megapixels per second
100 megatexels per second
3 million polygons per second
tile based rendering
texture compression
full-scene anti-aliasing
32-bit color processing
24-bit color output
8MB video memory
800 MB/sec memory bandwidth
ARM7
45MHz
40 MIPS
64 2D voices
ADPCM encoding
2MB RAM
16MB SDRAM
100 MHz
64-bit
800 MB/sec
GD-ROM
1GB discs
56k modem