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Liste des sujets

call of duty ou autre

cams33
cams33
Niveau 5
11 août 2005 à 17:17:51

quant je veu lancer le jeu j´ai un message oui ou non WIN_COMPUTER_CHANGE_BODY et si je répond oui ou non ça affiche WIN_ERROR EXE_ERR_MSS_INIT_FAILED_MP

-bob-
-bob-
Niveau 10
11 août 2005 à 17:18:43

Va sur le forum approprié :ok:
Jouant à call of duty je n´ai jamais eu ça :ok:

cams33
cams33
Niveau 5
11 août 2005 à 17:21:02

je tape ok et voila
CODUO 1.41 build win-x86 Aug 20 2004
----- FS_Startup -----
Current language: english
Current search path:
F:\Program Files\Call of Duty\uo\pakuo07.pk3 ( 157 files)
F:\Program Files\Call of Duty\uo\pakuo06.pk3 ( 12 files)
F:\Program Files\Call of Duty\uo\pakuo05.pk3 ( 3 files)
F:\Program Files\Call of Duty\uo\pakuo04.pk3 ( 7646 files)
F:\Program Files\Call of Duty\uo\pakuo03.pk3 ( 2275 files)
F:\Program Files\Call of Duty\uo\pakuo02.pk3 ( 790 files)
F:\Program Files\Call of Duty\uo\pakuo01.pk3 ( 1652 files)
F:\Program Files\Call of Duty\uo\pakuo00.pk3 ( 6231 files)
F:\Program Files\Call of Duty/uo
F:\Program Files\Call of Duty/main

File Handles:
----------------------
20121 files in pk3 files
execing default.cfg
couldn´t exec language.cfg
execing uoconfig.cfg
couldn´t exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 1400 cpu MHz 512 sys MB 128 vid MB
couldn´t exec configure.cfg
Hunk_Clear: reset the hunk ok
. ..detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.00 GHz
System memory is 1024 MB ( capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions ( SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
. ..initializing QGL
. ..calling LoadLibrary( ´C:\WINDOWS\system32\opengl32.dll´ ) : succeeded
. ..setting mode 4: 800 600 FS
. ..using colorbits of 32
. ..calling CDS: ok
. ..registered window class
. ..created window@0,0 ( 800x600)
Initializing OpenGL driver
. ..getting DC: succeeded
. ..GLW_ChoosePFD( 32, 24, 8 )
. ..87 PFDs found
. ..hardware acceleration found
. ..PIXELFORMAT 9 selected
. ..creating GL context: succeeded
. ..making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
. ..using OpenGL 1.2 draw element range
. ..using OpenGL 1.3 texture add environment mode
. ..using OpenGL 1.3 texture combine environment mode
. ..using OpenGL 1.3 texture dot3 environment mode
. ..using OpenGL 1.3 cube map textures
. ..using GL_ARB_vertex_program
. ..using GL_NV_texture_shader
. ..using GL_NV_register_combiners
. ..using GL_NV_register_combiners2
. ..using WGL_EXT_swap_control
. ..using OpenGL 1.3 multitexture
. ..using GL_EXT_compiled_vertex_array
. ..using OpenGL 1.2 normal rescaling
. ..GL_ATI_pn_triangles not found
. ..using GL_ARB_vertex_buffer_object
. ..using GL_NV_fog_distance
. ..ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
. ..GL_ATI_vertex_array_object not found
. ..GL_ATI_fragment_shader not found
. ..ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Forcing glFinish
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 75521368 0 85130612
available 3D providers:
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
. ..wglMakeCurrent( NULL, NULL ) : success
. ..deleting GL context: success
. ..releasing DC: success
. ..destroying window
. ..resetting display
. ..shutting down QGL
. ..unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
EXE_ERR_MSS_INIT_FAILED_MP

dawnman4
dawnman4
Niveau 6
11 août 2005 à 17:41:15

faut le reinstaller , sans oublier de bien supprimer les traces de cod

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