slt ken je lance le jeux il me marque ca : OS: Windows XP 5.1 ( Build: 2600)
CPU: GenuineIntel Unknown processor @ 2628 MHz with 255MB RAM
Video: RADEON 9200 ( 6387)
General protection fault!
History: UObject::Serialize < - ( Function Engine.Controller.FearThisSpot) < - UField::Serialize < - ( Function Engine.Controller.FearThisSpot) < - UStruct::Serialize < - ( Function Engine.Controller.FearThisSpot) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.FearThisSpot) < - UField::Serialize < - ( Function Engine.Controller.PrepareForMove) < - UStruct::Serialize < - ( Function Engine.Controller.PrepareForMove) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.PrepareForMove) < - UField::Serialize < - ( Function Engine.Controller.WaitForMover) < - UStruct::Serialize < - ( Function Engine.Controller.WaitForMover) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.WaitForMover) < - UField::Serialize < - ( Function Engine.Controller.MoverFinished) < - UStruct::Serialize < - ( Function Engine.Controller.MoverFinished) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.MoverFinished) < - UField::Serialize < - ( Function Engine.Controller.UnderLift) < - UStruct::Serialize < - ( Function Engine.Controller.UnderLift) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.UnderLift) < - UField::Serialize < - ( Function Engine.Controller.HearNoise) < - UStruct::Serialize < - ( Function Engine.Controller.HearNoise) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.HearNoise) < - UField::Serialize < - ( Function Engine.Controller.SeePlayer) < - UStruct::Serialize < - ( Function Engine.Controller.SeePlayer) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.SeePlayer) < - UField::Serialize < - ( Function Engine.Controller.SeeMonster) < - UStruct::Serialize < - ( Function Engine.Controller.SeeMonster) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.SeeMonster) < - UField::Serialize < - ( Function Engine.Controller.EnemyNotVisible) < - UStruct::Serialize < - ( Function Engine.Controller.EnemyNotVisible) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.EnemyNotVisible) < - UField::Serialize < - ( Function Engine.Controller.ShakeView) < - UStruct::Serialize < - ( Function Engine.Controller.ShakeView) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.ShakeView) < - UField::Serialize < - ( Function Engine.Controller.NotifyKilled) < - UStruct::Serialize < - ( Function Engine.Controller.NotifyKilled) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.NotifyKilled) < - UField::Serialize < - ( Function Engine.Controller.damageAttitudeTo) < - UStruct::Serialize < - ( Function Engine.Controller.damageAttitudeTo) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.damageAttitudeTo) < - UField::Serialize < - ( Function Engine.Controller.AttitudeTo) < - UStruct::Serialize < - ( Function Engine.Controller.AttitudeTo) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.AttitudeTo) < - UField::Serialize < - ( Function Engine.Controller.FireWeaponAt) < - UStruct::Serialize < - ( Function Engine.Controller.FireWeaponAt) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.FireWeaponAt) < - UField::Serialize < - ( Function Engine.Controller.StopFiring) < - UStruct::Serialize < - ( Function Engine.Controller.StopFiring) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.StopFiring) < - UField::Serialize < - ( Function Engine.Controller.ReceiveWarning) < - UStruct::Serialize < - ( Function Engine.Controller.ReceiveWarning) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.ReceiveWarning) < - UField::Serialize < - ( Function Engine.Controller.SwitchToBestWeapon) < - UStruct::Serialize < - ( Function Engine.Controller.SwitchToBestWeapon) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.SwitchToBestWeapon) < - UField::Serialize < - ( Function Engine.Controller.CheckFutureSight) < - UStruct::Serialize < - ( Function Engine.Controller.CheckFutureSight) < - UFunction::Serialize < - TestReach < - ( Function Engine.Controller.CheckFutureSight) < - UField::Serialize < - ( Function Engine.Controller.ChangedWeapon) < - UStruct::Serialize < - ( Function Engine.Co