salut
quand le lance un server pour jouer en reseau
y rentre pa ds le jeu
apres chargement il revein o bureau en me mettant erreur critiqueet ce emssage , que faite ? :
UT2003 Build UT2003_Build_[2002-09-19_17.26]
OS: Windows XP 5.1 ( Build: 2600)
CPU: GenuineIntel Unknown processor @ 3009 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X ( 4403)
Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 848]
Historique: UClass::Bind < - ( Class LogoMod101.LogoDisplay) < - ULinkerLoad::CreateExport < - ( LogoDisplay 2579) < - IndexToObject < - ULinkerLoad<<UObject < - ( LinkerLoad Package.LinkerLoad 2579)) < - SerializeExpr < - ( 20) < - SerializeExpr < - ( 61) < - SerializeExpr < - ( 0F) < - UStruct::Serialize < - ( Function LogoMod101.LogoReplicationInfo.PostNetBeginPlay) < - UFunction::Serialize < - LoadObject < - ( Function LogoMod101.LogoReplicationInfo.PostNetBeginPlay 2579==2579/3576 2473 166) < - ULinkerLoad::Preload < - LinkProperties < - UStruct::Link < - UState::Link < - UClass::Link < - UStruct::Serialize < - ( Class LogoMod101.LogoReplicationInfo) < - UState::Serialize < - UClass::Serialize < - ( Class LogoMod101.LogoReplicationInfo) < - LoadObject < - ( Class LogoMod101.LogoReplicationInfo 2579==2579/3576 1683 261) < - ULinkerLoad::Preload < - PreLoadObjects < - UObject::EndLoad < - UPackageMap::PairToObject < - UPackageMapLevel::SerializeObject < - ( Class Core.Object None) < - FInBunch<<UObject < - InitialClientActor < - UActorChannel::ReceivedBunch < - ( Actor None) < - UChannel::ReceivedSequencedBunch < - Direct < - UChannel::ReceivedRawBunch < - DispatchDataToChannel < - BunchData < - UNetConnection::ReceivedPacket < - UNetConnection::ReceivedRawPacket < - UTcpNetDriver::TickDispatch < - UpdatePreNet < - ULevel::Tick < - ( NetMode=3) < - TickLevel < - UGameEngine::Tick < - UpdateWorld < - MainLoop