Maintenant, le jeu fonctionne à merveille sauf quand je sauvegarde... 30 secondes après il me met ceci:
"General protection fault!
History: UALAudioSubsystem::PlaySound <- APlayerController::execClientHearSound <- ( U2PlayerNetTestController Save0.U2PlayerNetTestController3 @ Function U2.U2PlayerController.ClientHearSound : 00C8 line 206) <- UObject::ProcessEvent <- ( U2PlayerNetTestController Save0.U2PlayerNetTestController3, Function U2.U2PlayerController.ClientHearSound) <- AActor::PlaySound <- UImpactHandler::HandleImpact <- UImpactHandler::execHandleImpact <- UObject::execClassContext <- ( weaponInvAssaultRifle Save0.weaponInvAssaultRifle1 @ Function U2.U2Weapon.TraceFire : 0250 line 1979) <- UObject::ProcessEvent <- ( U2PlayerNetTestController Save0.U2PlayerNetTestController3, Function U2.U2PlayerController.Fire) <- UObject::ScriptConsoleExec <- ( U2PlayerNetTestController Save0.U2PlayerNetTestController3) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- ( NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
"