voila se qu´est la arte graph de la 360
The graphics processing unit (GPU) is a custom ATI R500-based "Xenos"
- 337 million transistors total
- 500 MHz parent GPU (90 nm process, 232 million transistors)
- 500 MHz 10 MB daughter embedded DRAM framebuffer (90 nm process, 105 million transistors)
o NEC designed eDRAM has internal logic for color, alpha blending, Z/stencil buffering, and anti-aliasing.
- 48-way parallel floating-point dynamically-scheduled shader pipelines
o 4 arithmetic logic units per pipe for vertex or pixel shader processing
o Unified shader architecture (This means that each pipeline is capable of running either pixel or vertex shaders.)
o Support for DirectX 9.0 Shader Model 3.0, limited support for future DirectX 10 shader models
o 2 Shader operations per pipe per cycle
o 96 Shader operations per cycle across the entire shader array
o Shader performance: 48 billion (48,000 million) shader operations per second
- 16 Filtered & 16 unfiltered texture samples per clock
- Maximum polygon performance: 500 million triangles per second
- Pixel fillrate: 16 gigasamples per second fillrate using 4X MSAA
- Dot product operations: 9.6 billion per second theoretical
maximum, 33.6 billion per second theoretical maximum when summed with CPU operations.