Bon alors je viens d´installer le dernier forceware de ma cg ensuite jai installer UT2004 puis j´ai mis le dernier patch du jeu je l´ai lancé et mon PC n´as pas redémarrer !! !!!!!!!!
Il a juste quitter le jeu et ma mis un message d´erreur que voici:"UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video: NVIDIA GeForce 6800 GS (8421)
General protection fault!
History: FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::ClippedPrint <- UCanvas::DrawTextJustified <- UGUIStyles::DrawText <- (STY2TextLabel Package.STY2TextLabel) <- GUILabel::Draw <- (GUILabel Package.GUILabel) <- UGUIMultiComponent::DrawControls <- (moCheckBox Package.moCheckBox) <- GUIMultiComponent::Draw <- (moCheckBox Package.moCheckBox) <- UGUIMultiComponent::DrawControls <- (UT2K4Tab_DetailSettings Package.UT2K4Tab_DetailSettings) <- GUIMultiComponent::Draw <- (UT2K4Tab_DetailSettings Package.UT2K4Tab_DetailSettings) <- UGUPanel::Draw <- (UT2K4Tab_DetailSettings Package.UT2K4Tab_DetailSettings) <- GUITabControl::Draw <- (GUITabControl Package.GUITabControl) <- UGUIMultiComponent::DrawControls <- (UT2K4SettingsPage Package.UT2K4SettingsPage) <- GUIMultiComponent::Draw <- (UT2K4SettingsPage Package.UT2K4SettingsPage) <- GUIPage::Draw <- (UT2K4SettingsPage Package.UT2K4SettingsPage) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Ss titre <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
SVPPPP un peu d´aide