Bonjour tout le monde, j'ai récemment été confronté au bug des mines dans Lost Alpha.
J'ai trouvé ce correctif qu'à posté qbasic16 sur ModDB (les crédit vont à lui). Je le poste ici comme ça si quelqu'un est confronté à ce problème également il n'aura pas à recommencer le jeu depuis le début !
Ca marche parfaitement, j'espère que ça vous aidera également.
IMPORTANT UPDATE for Lost Alpha players that killed the SINS in Cordon:
I found a possibility that you don't get killed in "Darkscape Mines" while entering and you can proceed your missions with Veles.
With this solution you don't have to restart from the beginning!
1. Go to your game folder of Lost Alpha (C:\Program Files...\ STALKER - Lost Alpha\
2. add in this folder the following new folders: "gamedata\config\scripts\darkscape\"
3. change into the last folder "darkscape"
4. open Windows Editor (Notepad) whith ADMINISTRATOR rights (rightclick on notepad => Run as Admin)
5. copy the following text into the empty notepad: (without the ----xxxx--- stuff)
----COPY AFTER THIS LINE----
[logic]
active = sr_idle
[sr_idle]
on_actor_inside = {-ds_sin_blackout -bar_dolg_sin_task_start} sr_sound@hit %+ds_sin_blackout%
[sr_sound@hit]
snd = actor\bullet_hit_pain_1
on_timer = 5| sr_idle@hit %=run_cam_effector(dis_consciousness:1984:true) =disable_ui%
[sr_idle@hit]
on_timer = 3100 | %=run_postprocess(dark_fade)%
on_timer2 = 4500| sr_idle@blackout %=run_postprocess(dark_wake) =stop_cam_effector(1984)%
[sr_idle@blackout]
on_timer = 1000| {-esc_dstalkers_dead} sr_idle@tele %=teleport_actor (ds_actor_wake_point:ds_actor_wake_point_look)%
on_timer2 = 1000| {+esc_dstalkers_dead} sr_idle@tele %=teleport_actor (ds_actor_wake_point:ds_actor_wake_point_look)%
[sr_idle@tele]
on_timer = 5| sr_idle@wake %+ds_leader_meet%
[sr_idle@wake]
on_timer = 4000 | sr_idle@nil %=enable_ui =move_active_to_ruck%
[sr_idle@tele_kill]
on_timer = 5| sr_idle@nil %=kill_actor%
[sr_idle@nil]
----END OF COPY----
6. Save the file in your created folder "darkscape" and name it "ds_blackout.ltx". Make sure you change the file type to "All files *.*" before saving.
Basically I've changed in [sr_idle@blackout]
{+esc_dstalkers_dead} sr_idle@tele_kill
to
{+esc_dstalkers_dead} sr_idle@tele
meaning not matter if you killed darkstalkers (Sins) in "esc" (Cordon) you will be teleported to Veles.
I hope you enjoy it! :D