Hi everyone !
I'm posting here because of an issue I got after packaging my game. Indeed, in my editor, when I play (inside the viewport or outside), it works perfectly fine. However, after my game is packaged and I'm launching the executable file, I can't manage to make most of my widgets appear. Indeed, for example, one of my level starts with few text and image pop-up as a tutorial in the Editor, but there's nothing that appears excepted few :
The pause menu and the inventory menu (both triggered by an input)
A text pop-up when entering a Actor BP's triggerbox (the function is called in the actor BP).
The thing is that widgets that don't appears come from the same widget (multiple boxes that I change to activate & visible when needed and so on) except for the pause menu.
In my First Character's BP, on Event Begin Play i'm creating my widget and set a variable to get it from inside levels and so on.
https://answers.unrealengine.com/storage/temp/76884-fpc.jpg
(called GameHUD but it's a widget blueprint)
alt text Here is the thing. The one text pop-up that shows (called in actor BP) is "Menudinfo", the selected one,. However some of the same type called in the level BP doesn't show up. Same for Images inside a Canvas Panel that I call from using the "Utiliser" button on my Inventory.
Again, this all works in the editor, so I'm confused about why it's not working in packaged version.
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