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Sujet : [MAJ] Patch 1.1.2.

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TDAssassino TDAssassino
MP
Niveau 10
09 janvier 2019 à 23:36:09

Patch note en anglais ici :d) https://assassinscreed.ubisoft.com/game/en-us/news-updates/342399/assassins-creed-odyssey-1-1-2-patch-notes

(Contient des spoilers dans le patch note détaillé, vous êtes avertis)

-----------------------------------------

Bonjour à tous,

La prochaine mise à jour sera disponible sur toutes les plateformes le 10 JANVIER, dans la journée.

:d) Taille du patch :

PC: 3.3 Go
PS4: 3.9 Go
Xbox One: 4.0 Go

Voici en résumé ce qu'elle apporte :

  • Ajout de la prise en charge de l'épisode 2 des Legs de la Première Lame (DISPONIBLE LE 15 JANVIER) et des prochains volets des Contes perdus de la Grèce
  • Ajout du Level Scaling
  • Ajout de deux nouveaux Tiers Mercenaire et de leurs avantages
  • Ajout du Forgeron d'Hephaistos (se trouve au nord de la map, en Malis)
  • Ajout de niveaux de Maîtrise
  • Correction d'un bug qui empêchait la complétion de la quête De retour chez soi
  • Myrrine continuera d'aller à sa destination dans les quêtes Les prières d'une mère et Le blocus de Paros
  • Les joueurs peuvent désormais interagir avec Roxana pour accepter l'entraînement avec elle
  • Les joueurs à qui leur manquaient l'arc de l'Odyssée dans le journal des quêtes, après avoir parlé à Hérodote dans L'antre du Serpent, pourront maintenant continuer leur aventure
  • Correction de divers bugs de Gravures qui n'augmentaient les stats
  • Correction d'un bug où la caméra ne pouvait pas bouger en Mode Photo

Le patch note complet (en anglais) ci-dessous :

CONTENT

FEATURES & IMPROVEMENTS

NEW! – Level Scaling Option

Players can now customize Enemy Scaling levels (Quests, NPCs):

Default – Content will be set appropriate to selected difficulty level
Heavy – Content remains at the player's level
Medium – Content can drop up to two levels below the player's level
Light – Content can drop up to four levels below the player's level

Warning: Please note that adjusting the Enemy Scaling has an impact on the Loot level, but not the Loot quality.

NEW! – Hephaistos's Workshop

Added Hephaistos's Workshop to the game

Learn – Displays all existing Engravings and allows players to buy any perk for a price

Upgrade – You can upgrade your gear to Engravings Tier 6 & 7
Challenges for Engravings up to Tier 5 need to be completed in order to upgrade further

Engrave – You can engrave gear at Hephaistos's Workshop

Located in the Myson Cave in the Malis region
You can fast travel to The Ruins of Artemis location to access the Workshop more easily

NEW! – Additional Mercenary Tiers and Benefits

Added two Mercenary Tiers (S1 and S2) to the ladder
Unlocks once players reach Tier 1
Added tutorial for new ranks
Added two Mercenary benefits
S1: War Contracts and Bounties provide 35% more rewards
S2: Hephaistos reduces the price of his teaching by 20%

NEW! – Additional Mastery Levels

Poison Effect
Damage after Parry
Damage after Dodge
Adrenaline on Parry
Damage and Health while in Conquest Battles

MISCELLANEOUS

Added achievements/trophies for upcoming Lost Tales of Greece and Shadow Heritage
Lost Tales of Greece Quest giver icons are now displayed on top of fog on the map
Added zoom button indications to the world map
Procedural Quest NPCs can now be recruited
Gameplay icons will now take priority over photos on the map

BALANCING

Improved Legendary set bonuses of the Hades and Nemean gear
The required XP to gain a Master Level has been lowered and all progress through the Master Level has been reset to Master Level 1
30 Ability points will be granted for all players that reached level 70 before this Title Up​ersonne bien eduquéeate (more info HERE :d) https://forums.ubi.com/showthread.php/1971315-Up​ersonne bien eduquéeate-on-Max-Level-XP-Amount )
Headshots no longer guarantee critical hit and base headshot damage has been increased
All damage increases from perks are now additive with each other (some were previously multiplicative) to reduce high-damage spikes in specific gear situations

BUG FIXES

HUNTED DLC

Stealth music will no longer play when all soldiers have been defeated in a red zone
Neema/Natakas will keep to her/his word, walking off after saying "See you soon" in Into the Storm
Addressed an issue in Mysterious Malady where the Magistrate would follow the player to anywhere on the map to fight him after performing a save/load action
Addressed an issue that could lead Darius to appear in the hideout even if he shouldn't
Addressed an issue in More Questions Than Answers that had Neema/Natakas running to the hunting grounds during the cutscene
Addressed various issues in Protector of Persia that caused completion issues or prevented other quests from spawning

MAIN GAME

Gameplay

Addressed an issue causing the Arena to become unresponsive when accepting a Mercenary challenge while using Ikaros
Damage from Assassin ability perks will now work as intended: Ability damage from perks is now correctly added to the ability damage number seen in the Abilities menu
NPCs with shields will be slower to rise when the Shield Break level 3 is used to initiate combat
Fixed an issue where specific Enemies did not reduce damage taken from headshots
World

Addressed various instances that caused players to become stuck or fall through the map
Addressed an issue that prevented players from re-entering the forge
Addressed an issue that prevented players from interacting with the temple door after fast travelling to Medusa's Temple
Addressed an issue that caused Mercenaries level to be above the level cap (71)
Addressed an issue that prevented the Olouros Fortress location from being completed
Addressed an issue that prevented the Lavrio Silver Mine location from being completed

Quest

Addressed an issue that prevented Home Sweet Home from completing
Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
Players will now be able to complete We Will Rise
Addressed an issue that prevented Herodotos from showing up in Perikles's Symposium
Players can now interact with Roxana to accept Sparring with Roxana
Addressed an issue in Caged and Enraged that caused the quest to fail under certain conditions
Upon looting Pan's Flute inside the Cave of Pan, the Throw the Dice objective will now up​ersonne bien eduquéeate
Addressed an issue in The Test of Faith where a save/load action could lead to issues with the quest progression
Players' health will no longer be capped at 25% when the Falx of Olympos is equipped before the Pankration fights in The Contender
Addressed an issue in Monger Down that caused the Monger to move towards players while in a defeated state
The Spear will no longer go missing after interacting with doors and meditating in Memories Awoken
Addressed an issue in Test of Faith that caused NPCs not to scale at the recommended quest level
If players acquire the spear by knocking out the Mercenary in Heavy Is the Spear, the objective will now up​ersonne bien eduquéeate
[SPOILER] Addressed an issue where players were stuck in the room after defeating Lagos in Judge, Jury, Executioner
Treasure will now be sellable if We're Treasure Hunters is completed by knocking out the NPC
Obelia's pirate ship will no longer be destroyed on the high seas by other ships in We're Treasure Hunters
Although roosters rule the roost, they will now return to their initial positions if players flee like chickens from combat at the farm in Chicken or Egg
The Doctor Will See You Now will now complete after players acquire the forceps
Addressed an issue that caused Ashes to Ashes to fail under certain circumstances
Addressed an issue where the quest Idiot Hunt would not be received
Addressed an issue that prevented players from talking to the girl in Romancing the Stone Garden
Addressed an issue that prevented players from looting the chest to complete Blood and Water
Addressed an issue that prevented quests from appearing after finishing Doing Time
Addressed an issue that caused the Legendary Boar to refuse to give his pelt to players in Daughters of Artemis
If players read the letter while in conflict during Civil Unrest, the objective will now up​ersonne bien eduquéeate
Mercenaries will no longer appear smarter than they really are, pinpointing the location and running after players who were previously in combat during To Kill or Not To Kill
Addressed an issue with the Burned Men and Broken Skulls contract that prevented its appearance in the Quest Log
[SPOILER] If Deianeira is killed before The Fall of Damara is accepted, it will now complete
[SPOILER] Addressed an issue creating an untrackable objective when killing Hycranos without his quest
[SPOILER] Addressed an issue that allowed players to kill Lagos before the dialogue and spare option is present in Judge, Jury, Executioner
[SPOILER] Phoibe will no longer scream when hit with arrows after she's dead in And the Streets Run Red – Must show some respect for the dead!

Character and AI

Addressed multiple instances of incorrect NPC and player spawning
Alektryon will no longer be a chicken hiding in the Arena – henceforth, he will take his true name and position to challenge you – Alektryon the Rooster awaits!
While you may still be wary of hugs, tamed bears have had a change of heart and will now welcome your loving pets
Addressed an issue where Enemy Guards would not be alerted by the player's arrow if shot while the NPC is currently attempting to wake an unconscious guard – That's why people get shot in the knee!
Mercenaries throughout the map who were sent to the Underworld will remain with Hades – No coming back anymore!
Brontes will now feel the full force of light and heavy weapon attacks
Hecate decided three torches was a tad excessive – two is just right – and she'll no longer take torches thrown into puddles
Addressed an issue upon reloading that caused tamed animals to become untamed after dying with players in combat
Steropes's eye will now detect players standing in all areas of the fight zone
Ikaros will no longer be able to harass knocked-out targets while players are carrying them into caves or otherwise restricted areas
Phobos will no longer try to run away after being called if you run towards her

Photo Mode

Addressed an issue where the camera couldn't be moved
Addressed several texture issues when activating Photo Mode
Addressed an issue in Photo Mode where NPCs could appear distorted
Camera-shy dolphins will no longer close their mouths when players zoom using Photo Mode
[PC] Addressed an issue with W&S buttons input in Photo Mode that could make it difficult to scroll through the presets

Adrestia and Naval

Crew Skin changes will now remain saved if the player creates and loads a save in the menu
Legendary Lieutenants will no longer be given the option to be dismissed
Resources will remain intact when killing Athenians during Naval boarding
Addressed an issue with the Black Wind Ship skin that could sometimes appear with a wrong texture
The EXP Boost icon will now be seen in the Ship Storage menu

Performance and Stability

Corrected a tablet's worth of short-term freezing and stuttering instances
Addressed several instances of long loading times
Improved Performance and Stability during battles, in populated areas or on the chicken farm

Graphics, Animations, and Audio

Addressed several Mercenary attack animation issues
Addressed various weapon audio balancing issues
Addressed several visual effect issues with weapons and outfits
Addressed several camera issues while using special abilities
Addressed several weather, water texture, and display issues
Addressed a variety of visual customization and weapon display inconsistencies
Addressed numerous instances of cinematic anomalies
Addressed various instances of corrupted textures on NPCs
Addressed several incorrect animations
Addressed various issues that prevented audio from playing in fights, red zones, etc.
Players will now hear the audio cues in the Visual Customization menu
Addressed a variety of world object graphics anomalies
The Felucca will no longer try to dive under big waves, causing graphical corruptions – Gotta know your limits!
The Poison effect will now be displayed on arrowheads
When upgraded, Rapid Fire now has improved special effects
[PC] Addressed an issue with texture quality on Armor, Weapons, and Spear when changing the environment texture detail
[SPOILER] Addressed a texture display issue with the servers in Layla's loft

User Interface, Menu, and Subtitles

Addressed various UI/HUD irregularities and display anomalies
Addressed various issues with Engravings not increasing stats as intended
Addressed several instances of incorrect Engraving formula applications
Addressed various display issues in the Detailed Stats page
Addressed several issues that caused Mastery effects to be unapplied
Addressed scrolls of subtitle sync and display issues
Corrected multiple instances of incorrect armor, weapon, and item text
Addressed an issue where players couldn't apply visuals from items acquired prior to Patch 1.0.5
Addressed an issue where the last Mastery Level seemingly had no effect
Players will no longer be shown a misleading warning message when trying to summon Phobos in restricted areas
Addressed an issue where players could regain adrenaline by using a hunter ability
The Visual Customization system menu can no longer be opened for categories other than gear and weapons
Addressed an issue that led the Tame and Crouch actions not to be customizable with all control schemes
Addressed an issue showing mapped skills as available when players have no adrenaline
Addressed an issue where fast travel was grayed out and players were unable to fast travel outside of a conflict zone
[PC] Addressed an issue where the screen did not adjust after switching from Fullscreen to Windowed and back, using Alt+Enter+Esc
[PC] Addressed several display issues with 21:9 or 16:10 aspect ratios
[PC] M&K players will now find scrolling through menus a smoother experience, much like taming a wolf over a bear
[PC] Addressed an issue where ability assign/unassign using the mouse middle-click wouldn't work
[PC] The VRAM meter will now display the correct values with different resolutions when using Borderless Mode

Ubisoft Club, Achievements, and Trophies

The Ubisoft Club challenge Window Shopping will now unlock after a player meets the requirements
The achievement Without A Trace will now unlock when a player completes the requirements
Addressed an issue with the Wrath of the Amazons achievement/trophy that could sometimes not unlock when the conditions are met
Abilities Acquired in the Stats page will no longer appear at 1% in the endgame

Vous avez également la vidéo des nouveautés du mois sur la chaîne YT d'Assassin's Creed ci-dessous :
:d) https://www.youtube.com/watch?v=0LZCcJEcuuo

Ci-dessous les archives des patch notes des précédentes MAJ :
https://www.jeuxvideo.com/forums/42-3013697-58238874-1-0-1-0-maj-patch-1-1-0-1-1-1.htm
https://www.jeuxvideo.com/forums/42-3013697-58147309-1-0-1-0-maj-patch-1-0-7.htm
https://www.jeuxvideo.com/forums/42-3013697-58010585-1-0-1-0-maj-patch-1-0-6.htm

Message édité le 09 janvier 2019 à 23:37:37 par TDAssassino
Randall72 Randall72
MP
Niveau 10
10 janvier 2019 à 00:35:55

Bizarre mais ce forgeron d'Héphaistos était déjà présent quand j'ai commencé ma 1ère partie (donc fin octobre env).

Sinon j'ai eu du bol (TD pourrait le dire ca fait deja quelques années qu'il me connait :rire2: ) comme d'hab... 0 bug bloquant, 0 gênant) en 450h de jeu...

TDAssassino TDAssassino
MP
Niveau 10
10 janvier 2019 à 00:53:15

En fait si tu regardes sur le site, ils disent que ce forgeron te permettra désormais t'améliorer tes gravures au niveau 6 et 7 :o))

suceurdemiel32 suceurdemiel32
MP
Niveau 4
10 janvier 2019 à 05:37:14

Quelqu'un sait si l'on peut avoir les points supp de competence du niveau 70 si l'on ne telecharge pas le patch (le temps d'arriver au lvl 70) ?

tibid-juninho8 tibid-juninho8
MP
Niveau 56
10 janvier 2019 à 09:02:39

Ajout du Level Scaling

3 mois apres :hap:

nami-chan13 nami-chan13
MP
Niveau 9
10 janvier 2019 à 09:20:49

Le 10 janvier 2019 à 09:02:39 tibid-juninho8 a écrit :
Ajout du Level Scaling

3 mois apres :hap:

Un level scaling un peu particulier quand même (même si perso je m'en fout, ce qu'on à actuellement me convient parfaitement).

lovit360 lovit360
MP
Niveau 8
10 janvier 2019 à 09:36:35

c'est a quelle heure la maj ?

maximo47 maximo47
MP
Niveau 42
10 janvier 2019 à 12:46:33

Toujours pas de New game +

:nonnon:

Zartoflex Zartoflex
MP
Niveau 37
10 janvier 2019 à 12:59:16

Pour l' instant, rien sur PC

Dritheras Dritheras
MP
Niveau 8
10 janvier 2019 à 13:19:30

1.8Go sur pc.

TDAssassino TDAssassino
MP
Niveau 10
10 janvier 2019 à 13:42:33

Le 10 janvier 2019 à 13:19:30 Dritheras a écrit :
1.8Go sur pc.

Sur Uplay j'ai bien les 3.3 Go qu'ils avaient annoncé :(

https://image.noelshack.com/fichiers/2019/02/4/1547124128-annotation-2019-01-10-134130.png

joey6901 joey6901
MP
Niveau 9
10 janvier 2019 à 13:44:11

maj dispo sur ps4

shid_b93 shid_b93
MP
Niveau 14
10 janvier 2019 à 13:48:03

Oui vdd taille 4.055 giga

Zartoflex Zartoflex
MP
Niveau 37
10 janvier 2019 à 13:59:42

Téléchargement sur PC en cours ( 3,33 Go ) :cool:

toitoine21 toitoine21
MP
Niveau 3
10 janvier 2019 à 14:08:34

C'est foutu pour ceux qui ne sont pas 70 pour les 30 point supplémentaires ?

itak3 itak3
MP
Niveau 31
10 janvier 2019 à 14:11:34

Maj fini en 9 minutes sur PC :noel:

Message édité le 10 janvier 2019 à 14:11:44 par itak3
Zartoflex Zartoflex
MP
Niveau 37
10 janvier 2019 à 14:22:47

Le 10 janvier 2019 à 14:11:34 itak3 a écrit :
Maj fini en 9 minutes sur PC :noel:

T' as une bonne connexion, ... moi, ce sont les corbeaux qui me la ramènent par petits paquets ...

Arnatore Arnatore
MP
Niveau 14
10 janvier 2019 à 14:31:07

J'ai pas bien compris : "Ajout du Level Scaling", il est pas déjà présent ? C'est quoi la différence avec l'ancien ? :(

the_lightweight the_lightweight
MP
Niveau 35
10 janvier 2019 à 14:38:34

Le 10 janvier 2019 à 14:31:07 Arnatore a écrit :
J'ai pas bien compris : "Ajout du Level Scaling", il est pas déjà présent ? C'est quoi la différence avec l'ancien ? :(

Tu aura 4 paramètresd désormais :
- les ennemis sont toujours a ton niveau (ce qui était le cas jusqu'ici)
- les ennemis sont au niveau de la quête en cours (me semble pas sur)=
- les ennemis ont deux niveaux de moins que toi
- les ennemis ont 4 niveaux de moins que toi

Sinon pas de NG+ ca commence a faire long ...

Message édité le 10 janvier 2019 à 14:39:09 par the_lightweight
Zartoflex Zartoflex
MP
Niveau 37
10 janvier 2019 à 14:39:14

Le 10 janvier 2019 à 14:31:07 Arnatore a écrit :
J'ai pas bien compris : "Ajout du Level Scaling", il est pas déjà présent ? C'est quoi la différence avec l'ancien ? :(

Avant, le niveau des ennemis était adapté au tien.
Après cette MAJ, tu auras le choix entre plusieurs possibilités.

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Sujet fermé pour la raison suivante : Go patch 1.1.4.
La vidéo du moment