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Sujet : PTU pour tous les backers

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Sanchez08230 Sanchez08230
MP
Niveau 5
22 décembre 2017 à 08:29:19

bonjour
le PTU est désormais dispo pour tout les backers

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-3-0-0-all-backers-test

YouWenTuSi YouWenTuSi
MP
Niveau 10
22 décembre 2017 à 08:31:27

Avec le bon patch d'hier, pas étonnant que ça avance. [[sticker:p/1jnf]]

Pseudo supprimé
Niveau 10
22 décembre 2017 à 08:32:54

Moi qui rentre pile ce soir à la maison (après 2 mois d'absence)

Je tombe à pique pour tester ce PTU https://image.noelshack.com/fichiers/2016/38/1474490303-risitas468.png

Platinuks Platinuks
MP
Niveau 30
22 décembre 2017 à 08:35:39

Toujours pas sur les serveurs Live[[sticker:p/1kkn]] On reste en PTU[[sticker:p/1kkn]]

C'est important de préciser pour les assistés[[sticker:p/1kki]]

Shadow-Defender Shadow-Defender
MP
Niveau 10
22 décembre 2017 à 08:44:13

Juste au moment ou je quitte mon fixe pour n'avoir qu'un vieux PC portable qui galère à faire tourner le moindre jeu. :snif:

Mais bon, j'imagine que ce sera plus stable quand je reviendrais. Super nouvelle en tout cas. :oui:

Message édité le 22 décembre 2017 à 08:45:03 par Shadow-Defender
Pseudo supprimé
Niveau 10
22 décembre 2017 à 08:45:05

Le 22 décembre 2017 à 08:35:39 Platinuks a écrit :
Toujours pas sur les serveurs Live[[sticker:p/1kkn]] On reste en PTU[[sticker:p/1kkn]]

C'est important de préciser pour les assistés[[sticker:p/1kki]]

Tenter de leur expliquer, c'est comme faire un château de cartes avec des biscottes mouillées.

Thanh-DatNguyen Thanh-DatNguyen
MP
Niveau 9
22 décembre 2017 à 08:46:43

Juste avant que je télécharge le tout comme un abruti, il faut bien télécharger un nouverau launcher, c'est bien cela?

Pseudo supprimé
Niveau 10
22 décembre 2017 à 08:48:37

Le 22 décembre 2017 à 08:45:05 Chipo-Merguez a écrit :

Le 22 décembre 2017 à 08:35:39 Platinuks a écrit :
Toujours pas sur les serveurs Live[[sticker:p/1kkn]] On reste en PTU[[sticker:p/1kkn]]

C'est important de préciser pour les assistés[[sticker:p/1kki]]

Tenter de leur expliquer, c'est comme faire un château de cartes avec des biscottes mouillées.

Belle métaphore https://image.noelshack.com/fichiers/2017/39/3/1506463228-risibg.png

Pseudo supprimé
Niveau 10
22 décembre 2017 à 08:53:56

Le 22 décembre 2017 à 08:46:43 Thanh-DatNguyen a écrit :
Juste avant que je télécharge le tout comme un abruti, il faut bien télécharger un nouverau launcher, c'est bien cela?

Oui. Nouveau launcher obligatoire, sinon tu DL pour rien :)

GodTheMichet GodTheMichet
MP
Niveau 5
22 décembre 2017 à 09:02:37

On sent qu'ils cherchent à se faire pardonner de quelques chose....[[sticker:p/1kkn]]

Pseudo supprimé
Niveau 10
22 décembre 2017 à 09:08:47

Non, c'était couru d'avance que la 3.0 sortirait sur le PTU pour Noël. On a été beaucoup ici à le prédire. Comme pour la 2.0.

rekhyt67670 rekhyt67670
MP
Niveau 17
22 décembre 2017 à 09:09:35

Ou juste qu'ils pensent avoir franchi un cap de performances permettant de faire profiter plus de monde, rien à voir avec hier soir.

I_am_butters I_am_butters
MP
Niveau 22
22 décembre 2017 à 09:14:11

Bonjour, faudra t'il tout re-télécharger quand la version live sera dispo?

Cthulhus Cthulhus
MP
Niveau 38
22 décembre 2017 à 09:23:56

bon bah c'est qui qui avait raison ?

https://www.jeuxvideo.com/fogstriker/forums/message/905302246

Message édité le 22 décembre 2017 à 09:26:01 par Cthulhus
okegima okegima
MP
Niveau 8
22 décembre 2017 à 09:27:20

comment se faire pardonner !

kotor2662 kotor2662
MP
Niveau 17
22 décembre 2017 à 09:29:03

On a eu le PTU mais pas le stream, je dis 50% raison :o))

Schneider95 Schneider95
MP
Niveau 10
22 décembre 2017 à 09:29:16

Le 22 décembre 2017 à 09:08:47 Chipo-Merguez a écrit :
Non, c'était couru d'avance que la 3.0 sortirait sur le PTU pour Noël. On a été beaucoup ici à le prédire. Comme pour la 2.0.

Ah nan nan nan vous allez pas tous commencez à jouer les messies ! On en a deja un casuffikomssa !!!

:-d

Oshika4 Oshika4
MP
Niveau 10
22 décembre 2017 à 09:30:30

Le Patchnotes pour ceux que ça intéresse :oui:

Patch 3.0.0aq du 22/12/2017

Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.

NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.

Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.

Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.

Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.

Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).

Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.

Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.

Major Known Issues:

3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Some ships may be spawning without items, without the ability to "flight ready", and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship.

Feature Up​ersonne bien eduquéeates

General

Up​ersonne bien eduquéeated keybinding images in options menu and added keybindings for cycling MFD screens.

Universe

Reduced the NPC population.

Missions

Reduced the number of enemies spawned during ECN missions.
Restored Ruto and Eckhart reputation prerequisites to intended values.

UI

Scaled down the size of the "merged" weapon group PIP reticle.

Bug Fixes

The Constellation Aquila's elevator should now open and close properly.
Fix for several helmets missing visor screens.
The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down.
Players should no longer have their ship despawned quickly, provided they don't have several ships scattered throughout the verse.
Fix for mission markers occasionally attaching to the player's ship.
Players should no longer intermittently lose the ability to activate interaction mode.
The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship.

Technical

Various performance tweaks.
Crash fix.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.

Ce que je retiens :( : "Reduced the NPC population."

Espérons que ce soit temporaire.

Quant à ceux qui se demande comment ça tourne, d'après les témognages sur reddit pas beaucoup de changement au niveau des perfs.

Message édité le 22 décembre 2017 à 09:30:49 par Oshika4
Pseudo supprimé
Niveau 10
22 décembre 2017 à 09:33:50

Le 22 décembre 2017 à 09:30:30 oshika4 a écrit :
Le Patchnotes pour ceux que ça intéresse :oui:

Patch 3.0.0aq du 22/12/2017

Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.

NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.

Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.

Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.

Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.

Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).

Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.

Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.

Major Known Issues:

3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Some ships may be spawning without items, without the ability to "flight ready", and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship.

Feature Up​ersonne bien eduquéeates

General

Up​ersonne bien eduquéeated keybinding images in options menu and added keybindings for cycling MFD screens.

Universe

Reduced the NPC population.

Missions

Reduced the number of enemies spawned during ECN missions.
Restored Ruto and Eckhart reputation prerequisites to intended values.

UI

Scaled down the size of the "merged" weapon group PIP reticle.

Bug Fixes

The Constellation Aquila's elevator should now open and close properly.
Fix for several helmets missing visor screens.
The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down.
Players should no longer have their ship despawned quickly, provided they don't have several ships scattered throughout the verse.
Fix for mission markers occasionally attaching to the player's ship.
Players should no longer intermittently lose the ability to activate interaction mode.
The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship.

Technical

Various performance tweaks.
Crash fix.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.

Ce que je retiens :( : "Reduced the NPC population."

Espérons que ce soit temporaire.

Quant à ceux qui se demande comment ça tourne, d'après les témognages sur reddit pas beaucoup de changement au niveau des perfs.

Amélioration des FPS dans cette version ?

_razor_2 _razor_2
MP
Niveau 9
22 décembre 2017 à 09:41:24

on est vraiment obligé de dl le launcher ? dans le mail du PTU il y a ça :
"On the left hand side of the launcher, under the Star Citizen logo you will see a toggle for Live/PTU releases. Hit the switch for PTU! You will occasionally need to restart the launcher if the switch doesn’t appear." :(

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