bonjour
le PTU est désormais dispo pour tout les backers
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-3-0-0-all-backers-test
Avec le bon patch d'hier, pas étonnant que ça avance.
Moi qui rentre pile ce soir à la maison (après 2 mois d'absence)
Je tombe à pique pour tester ce PTU
Toujours pas sur les serveurs Live On reste en PTU
C'est important de préciser pour les assistés
Juste au moment ou je quitte mon fixe pour n'avoir qu'un vieux PC portable qui galère à faire tourner le moindre jeu.
Mais bon, j'imagine que ce sera plus stable quand je reviendrais. Super nouvelle en tout cas.
Le 22 décembre 2017 à 08:35:39 Platinuks a écrit :
Toujours pas sur les serveurs Live On reste en PTUC'est important de préciser pour les assistés
Tenter de leur expliquer, c'est comme faire un château de cartes avec des biscottes mouillées.
Juste avant que je télécharge le tout comme un abruti, il faut bien télécharger un nouverau launcher, c'est bien cela?
Le 22 décembre 2017 à 08:45:05 Chipo-Merguez a écrit :
Le 22 décembre 2017 à 08:35:39 Platinuks a écrit :
Toujours pas sur les serveurs Live On reste en PTUC'est important de préciser pour les assistés
Tenter de leur expliquer, c'est comme faire un château de cartes avec des biscottes mouillées.
Belle métaphore
Le 22 décembre 2017 à 08:46:43 Thanh-DatNguyen a écrit :
Juste avant que je télécharge le tout comme un abruti, il faut bien télécharger un nouverau launcher, c'est bien cela?
Oui. Nouveau launcher obligatoire, sinon tu DL pour rien
On sent qu'ils cherchent à se faire pardonner de quelques chose....
Non, c'était couru d'avance que la 3.0 sortirait sur le PTU pour Noël. On a été beaucoup ici à le prédire. Comme pour la 2.0.
Ou juste qu'ils pensent avoir franchi un cap de performances permettant de faire profiter plus de monde, rien à voir avec hier soir.
Bonjour, faudra t'il tout re-télécharger quand la version live sera dispo?
bon bah c'est qui qui avait raison ?
https://www.jeuxvideo.com/fogstriker/forums/message/905302246
comment se faire pardonner !
On a eu le PTU mais pas le stream, je dis 50% raison
Le 22 décembre 2017 à 09:08:47 Chipo-Merguez a écrit :
Non, c'était couru d'avance que la 3.0 sortirait sur le PTU pour Noël. On a été beaucoup ici à le prédire. Comme pour la 2.0.
Ah nan nan nan vous allez pas tous commencez à jouer les messies ! On en a deja un casuffikomssa !!!
Le Patchnotes pour ceux que ça intéresse
Patch 3.0.0aq du 22/12/2017
Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Important:
Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.
We would like you to focus on the above for this wave of testing and bug reports.
NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:
Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.
Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.
Major Known Issues:
3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Some ships may be spawning without items, without the ability to "flight ready", and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship.
Feature Upersonne bien eduquéeates
General
Upersonne bien eduquéeated keybinding images in options menu and added keybindings for cycling MFD screens.
Universe
Reduced the NPC population.
Missions
Reduced the number of enemies spawned during ECN missions.
Restored Ruto and Eckhart reputation prerequisites to intended values.
UI
Scaled down the size of the "merged" weapon group PIP reticle.
Bug Fixes
The Constellation Aquila's elevator should now open and close properly.
Fix for several helmets missing visor screens.
The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down.
Players should no longer have their ship despawned quickly, provided they don't have several ships scattered throughout the verse.
Fix for mission markers occasionally attaching to the player's ship.
Players should no longer intermittently lose the ability to activate interaction mode.
The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship.
Technical
Various performance tweaks.
Crash fix.
Known Issues:
Content missing key elements:
User Interface
Insurance and Persistence
Internal Ship Docking
Comm System
Bugs, issues, and work arounds (W/A):
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.
Ce que je retiens : "Reduced the NPC population."
Espérons que ce soit temporaire.
Quant à ceux qui se demande comment ça tourne, d'après les témognages sur reddit pas beaucoup de changement au niveau des perfs.
Le 22 décembre 2017 à 09:30:30 oshika4 a écrit :
Le Patchnotes pour ceux que ça intéressePatch 3.0.0aq du 22/12/2017
Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Important:
Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.We would like you to focus on the above for this wave of testing and bug reports.
NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:
Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.
Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.
Major Known Issues:
3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Some ships may be spawning without items, without the ability to "flight ready", and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship.Feature Upersonne bien eduquéeates
General
Upersonne bien eduquéeated keybinding images in options menu and added keybindings for cycling MFD screens.
Universe
Reduced the NPC population.
Missions
Reduced the number of enemies spawned during ECN missions.
Restored Ruto and Eckhart reputation prerequisites to intended values.UI
Scaled down the size of the "merged" weapon group PIP reticle.
Bug Fixes
The Constellation Aquila's elevator should now open and close properly.
Fix for several helmets missing visor screens.
The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down.
Players should no longer have their ship despawned quickly, provided they don't have several ships scattered throughout the verse.
Fix for mission markers occasionally attaching to the player's ship.
Players should no longer intermittently lose the ability to activate interaction mode.
The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship.Technical
Various performance tweaks.
Crash fix.Known Issues:
Content missing key elements:
User Interface
Insurance and Persistence
Internal Ship Docking
Comm SystemBugs, issues, and work arounds (W/A):
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.Ce que je retiens : "Reduced the NPC population."
Espérons que ce soit temporaire.
Quant à ceux qui se demande comment ça tourne, d'après les témognages sur reddit pas beaucoup de changement au niveau des perfs.
Amélioration des FPS dans cette version ?
on est vraiment obligé de dl le launcher ? dans le mail du PTU il y a ça :
"On the left hand side of the launcher, under the Star Citizen logo you will see a toggle for Live/PTU releases. Hit the switch for PTU! You will occasionally need to restart the launcher if the switch doesn’t appear."