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Sujet : Juste pour vous faire rager et après je me casse.

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Pseudo supprimé
Niveau 10
29 juillet 2016 à 15:53:25

https://www.noelshack.com/2016-30-1469800393-sans-titre.jpg

Lone-Deer Lone-Deer
MP
Niveau 10
29 juillet 2016 à 16:01:13

Bonne balade sur Grimhex...

tu nous raconteras comment ça se passe pour les hangar? :noel:

Et si tu as le reliant, tu pourras partager sa vitesse max?

Message édité le 29 juillet 2016 à 16:01:45 par Lone-Deer
PlanterDeBaton PlanterDeBaton
MP
Niveau 8
29 juillet 2016 à 16:10:36

Comment c'est posssible?

Lone-Deer Lone-Deer
MP
Niveau 10
29 juillet 2016 à 16:14:04

Le 29 juillet 2016 à 16:10:36 PlanterDeBaton a écrit :
Comment c'est posssible?

apollyn fait parti des Evocati, le groupe qui test avant le groupe PTU, pour dégrossir la recherche de bug avant la release officielle

Message édité le 29 juillet 2016 à 16:14:44 par Lone-Deer
sinjid2 sinjid2
MP
Niveau 9
29 juillet 2016 à 16:39:21

Je ne sais même pas si tu avais le droit de dire que tu étais en train de tester, vu que tu es un Avocados ... D:

froltom froltom
MP
Niveau 32
29 juillet 2016 à 16:42:11

Salopio, profite bien une fois encore ^^ et bon courage pour l'affrontement des bugs du premier ordre ! :p)

T'a interet de bien bosser qu'on ai un ptu "stable" :p)

Message édité le 29 juillet 2016 à 16:42:58 par froltom
Tylm Tylm
MP
Niveau 28
29 juillet 2016 à 16:45:32

Ça ne me donne pas du tout envie. Quand on voit le nombre de bugs lors de la sortie sur le Live, à multiplier par 10 sur le PTU avant , bah je préfère pas imaginer ce que ça donne pour ces "evocati"...

Schneider95 Schneider95
MP
Niveau 10
29 juillet 2016 à 16:52:53

Albatar !

Bon tracking de bugs citoyen !

Message édité le 29 juillet 2016 à 16:53:04 par Schneider95
fab_AAA fab_AAA
MP
Niveau 10
29 juillet 2016 à 16:54:59

Le 29 juillet 2016 à 16:45:32 Tylm a écrit :
Ça ne me donne pas du tout envie. Quand on voit le nombre de bugs lors de la sortie sur le Live, à multiplier par 10 sur le PTU avant , bah je préfère pas imaginer ce que ça donne pour ces "evocati"...

+1 :)

Lone-Deer Lone-Deer
MP
Niveau 10
29 juillet 2016 à 16:56:17

ça doit quand même être sympa de pouvoir tester, le reliant et 2 version de l'Argo :noel:
vlà le patch note
> Alpha Patch 2.5.0 has been released to the PTU, and is now available for players to test!
This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.5.0-380707” as the client version. It is strongly recommended that players delete their USER folder for the PTU client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our current list of Patch 2.5.0 Known Issues (coming soon!), and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues:
Do Not Spawn A Constellation and Retaliator. We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator. We are also aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
Welcome Evocati!
Contents:
New Features
Star Systems:
Crusader
Crusader Industries would like to alert all pilots to avoid the Yela asteroid field. Pirates have become increasingly aggressive, and may attempt to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial mining asteroid station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous. GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. We’re open for business to everyone this goram economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings without the prying eyes of Big Crusader peeking under every door. Our bar, bounty office and race track are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through. GrimHEX can be located by navigating through the Yela asteroid field.
Port Olisar
The LiveWire Weapons franchise in Port Olisar is currently suffering a shortage of energy weapons due to several recent attacks on cargo transports. While they apologize for the inconvenience, only ballistic weapons can be purchased at this location for the time being. Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.
Game Systems:
Shopping
Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from. KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.
New Landing System
The first phase of our new landing system has been implemented into the game. This is the first part of a much larger series of changes we will be working on over the next few releases to provide a simpler, more intuitive landing experience. The landing pad targeting has been temporarily removed while other moving parts are being developed and integrated. Instead of selecting a pad and requesting permission, players in automatic landing will proceed to the nearest available landing pad. When they are within 20m, and speed is under 35m/s, the landing gear will automatically extend while the thrusters dampen your speed. When a ship approaches within 5m of a landing pad, in either automatic or manual landing mode, the local Landing Control System will take control of the ship and ease it into a smooth landing. Landing gears can now also be manually deployed by tapping the “N” key on the keyboard. Holding “N” will now activate automatic landing should you be within range of an acceptable landing pad and have the proper gears deployed. Please note, this system will change over time as further improvements and features are brought online.
Item System 2.0
We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics. This should not affect the function of any in-game items, and changes to player item stats should be minimal.
Player Health System 2.0
We have implemented the first phase of our new player health system! This includes the implementation of better individual limb damage and health, more granular damage states, and many back end improvements to support a better FPS combat experience and future features like permanent health. Player health dolls should now show Normal (Green) health when between 100%-60%, a Hurt (Yellow) state from 59%-40% health, a Damaged (Red) state from 39%-10%, and the Ruined (Dark Red) state at 9%-0%. With this, we have also implemented some early versions of injury penalties. This includes a speed reduction for wounded legs, as well as a limping animation. Overall health damage (particularly head wounds) can also cause blurred vision around the edge of the screen, which will increase in intensity as more damage is taken.
Wanted Level System Update
Players with outlaw wanted level who enter Crusader will spawn in GrimHEX. This also applies to outlaw players who die and respawn in Crusader. Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
Ships: The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready! Reliant KORE is available in both Arena Commander and Crusader. The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation. A new size 5 laser cannon, the M7A, has been introduced!
Updates and Fixes
Star Systems:
Crusader
Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
Updated and simplified the Quantum Travel marker names for better readability.
Made some minor visual effects updates to the interior of Port Olisar.
Made some balance changes to the pirate ships in Crusader so they use updated components.
Area 18, ArcCorp
Finished a massive lighting and visual effects update to Area 18, ArcCorp.
Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.
VFG Industrial Hangar
Adjusted the lighting in the VFG hangar to be less dark.
Game Systems:
Arena Commander
Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
EVA Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
Fixed an issue where EVA animations would stutter when approaching a landing pad.

Pseudo supprimé
Niveau 10
29 juillet 2016 à 16:58:22

Déjà que t'as la 2.5, ce qui me fait plus rager c'est ta co en faite, 5,5 Mb/s ça donne envie :hap:

froltom froltom
MP
Niveau 32
29 juillet 2016 à 17:04:40

A new size 5 laser cannon, the M7A

:bave:

fhunhxqed fhunhxqed
MP
Niveau 10
29 juillet 2016 à 17:30:14

Amuse toi bien (salopio). :ok:

[Baptross] [Baptross]
MP
Niveau 10
29 juillet 2016 à 17:49:02

Du coup il y a quoi de spécial dans cette nouvelle mise à jour ?

C'est quoi le landing 2.0 ? C'est quoi item 2.0 ?
GrimHex c'est un ArcCorp pour criminels mais la station apporte quoi de plus ? A part l'achat de combinaison un peu plus classes. :(

[Baptross] [Baptross]
MP
Niveau 10
29 juillet 2016 à 17:57:38

Le 29 juillet 2016 à 17:49:02 [Baptross] a écrit :
Du coup il y a quoi de spécial dans cette nouvelle mise à jour ?

C'est quoi le landing 2.0 ? C'est quoi item 2.0 ?
GrimHex c'est un ArcCorp pour criminels mais la station apporte quoi de plus ? A part l'achat de combinaison un peu plus classes. :(

Okay j'ai lu la patchnote.
C'est franchement mineur. :(

pat59200 pat59200
MP
Niveau 14
29 juillet 2016 à 18:15:36

Moi ça me fait pas rager, ça me rassure pour la suite surtout ;) en plus dimanche je pars en vacances donc je ne regrette rien. :)

froltom froltom
MP
Niveau 32
29 juillet 2016 à 18:25:51

Le 29 juillet 2016 à 17:57:38 [Baptross] a écrit :

Le 29 juillet 2016 à 17:49:02 [Baptross] a écrit :
Du coup il y a quoi de spécial dans cette nouvelle mise à jour ?

C'est quoi le landing 2.0 ? C'est quoi item 2.0 ?
GrimHex c'est un ArcCorp pour criminels mais la station apporte quoi de plus ? A part l'achat de combinaison un peu plus classes. :(

Okay j'ai lu la patchnote.
C'est franchement mineur. :(

Pour nous joueur, c'est mineur ^^, car c'est beaucoup de "systeme" invisible (ou presque) pour nous, mais ce sont des couches nécéssaires qu'il vaut mieux déployer progressivement, et dont ils auront besoin dans les majs suivantes (landing 2.0 et surtout item system 2.0)

EnxTroM EnxTroM
MP
Niveau 7
29 juillet 2016 à 18:42:39

Jaloux +1

Cashizen Cashizen
MP
Niveau 7
29 juillet 2016 à 18:55:59

https://www.noelshack.com/2016-30-1469811356-proud-meme.jpg

tagadou tagadou
MP
Niveau 7
29 juillet 2016 à 20:09:51

C'est plus t'as co qui me fait rager ^^

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