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Sujet : « INSTALLATION DE BFP »

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Les 10 derniers messages sur ce sujet :

  • mik57 Voir le profil de mik57
  • Posté le 21 février 2006 à 21:10:08 Avertir un administrateur
  • tu a telecharger quelle rc
  • Lien permanent
  • kindor Voir le profil de kindor
  • Posté le 5 juillet 2006 à 15:55:20 Avertir un administrateur
  • :up:
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  • virus0011 Voir le profil de virus0011
  • Posté le 3 mai 2007 à 11:40:23 Avertir un administrateur
  • et bien bonjour tous dabbord .
    jespere que malgré le temps il y a toujour des gens qui passe sur se post
    donc voici mon probleme
    jai installé quake 3 arena pui le patch 1.32 et enfin bfp 1.2,mais quand je decide de lancer ce dernier ceci saffiche dans la console bleue

    Q3 1.11 win-x86 Nov 24 1999
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\Quake III Arena\bfpq3\map-gpmaps2.pk3 (2 files)
    C:\Program Files\Quake III Arena\bfpq3\map-gpmaps1.pk3 (240 files)
    C:\Program Files\Quake III Arena\bfpq3\map-earth0.pk3 (25 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dayh850.pk3 (28 files)
    C:\Program Files\Quake III Arena\bfpq3\map-datribecle0.pk3 (28 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dapalace1.pk3 (133 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dapalace0.pk3 (125 files)
    C:\Program Files\Quake III Arena\bfpq3\map-danorthern1.pk3 (69 files)
    C:\Program Files\Quake III Arena\bfpq3\map-danorthern0.pk3 (69 files)
    C:\Program Files\Quake III Arena\bfpq3\map-damystic0.pk3 (49 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dacreek0.pk3 (43 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dacity0.pk3 (119 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp2.pk3 (56 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp1.pk3 (74 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp0.pk3 (517 files)
    C:\Program Files\Quake III Arena/bfpq3
    C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
    C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
    C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
    C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
    C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
    C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
    C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Program Files\Quake III Arena/baseq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    couldn´t exec autoexec.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn´t set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: pc
    IP: 192.168.1.3
    Working directory: C:\Program Files\Quake III Arena
    fs_game is write protected.
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( ´C:\WINDOWS\system32\opengl32.dll´ ): succeeded
    ...setting mode 6: 1024 768 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...59 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 11 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!/forceSW
    GL_VERSION: 1.5.5
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_text
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ...loading ´scripts/bfpctf1.shader´
    ...loading ´scripts/blackrock_terrain.shader´
    ...loading ´scripts/canyon_terrain.shader´
    ...loading ´scripts/ctf.shader´
    ...loading ´scripts/defcon_tree.shader´
    ...loading ´scripts/gpcell.shader´
    ...loading ´scripts/gpcell_terrain.shader´
    ...loading ´scripts/gpcity.shader´
    ...loading ´scripts/gpdeath.shader´
    ...loading ´scripts/grass_terrain.shader´
    ...loading ´scripts/lunar_terrain.shader´
    ...loading ´scripts/mars_terrain.shader´
    ...loading ´scripts/models.shader´
    ...loading ´scripts/plant1.shader´
    ...loading ´scripts/rock_terrain.shader´
    ...loading ´scripts/sandstone_terrain.shader´
    ...loading ´scripts/sand_terrain.shader´
    ...loading ´scripts/screwskull1.shader´
    ...loading ´scripts/skeletons.shader´
    ...loading ´scripts/terrademoq3.shader´
    ...loading ´scripts/terrain.shader´
    ...loading ´scripts/terrapack.shader´
    ...loading ´scripts/earth_sky.shader´
    ...loading ´scripts/dafrozen.shader´
    ...loading ´scripts/terrain1.shader´
    ...loading ´scripts/meteor.shader´
    ...loading ´scripts/dash_namek.shader´
    ...loading ´scripts/dash_waterfall.shader´
    ...loading ´scripts/dakamis.shader´
    ...loading ´scripts/kamieffects1.shader´
    ...loading ´scripts/multiplant.shader´
    ...loading ´scripts/dagokuhome.shader´
    ...loading ´scripts/danamekw.shader´
    ...loading ´scripts/drola.shader´
    ...loading ´scripts/dash_earth.shader´
    ...loading ´scripts/daearth_sky.shader´
    ...loading ´scripts/dash_particlew.shader´
    ...loading ´scripts/dash_earthctf.shader´
    ...loading ´scripts/ctftree.shader´
    ...loading ´scripts/dacity.shader´
    ...loading ´scripts/gfx.shader´
    ...loading ´scripts/1-2_attacks.shader´
    ...loading ´scripts/kiblasts.shader´
    ...loading ´scripts/console.shader´
    ...loading ´scripts/auras.shader´
    ...loading ´scripts/ryuujin.shader´
    ...loading ´scripts/lightningnew.shader´
    ...loading ´scripts/explode1.shader´
    ...loading ´scripts/tim.shader´
    ...loading ´scripts/base.shader´
    ...loading ´scripts/base_button.shader´
    ...loading ´scripts/base_floor.shader´
    ...loading ´scripts/base_light.shader´
    ...loading ´scripts/base_object.shader´
    ...loading ´scripts/base_support.shader´
    ...loading ´scripts/base_trim.shader´
    ...loading ´scripts/base_wall.shader´
    ...loading ´scripts/common.shader´
    ...loading ´scripts/eerie.shader´
    ...loading ´scripts/gothic_block.shader´
    ...loading ´scripts/gothic_floor.shader´
    ...loading ´scripts/gothic_light.shader´
    ...loading ´scripts/gothic_trim.shader´
    ...loading ´scripts/gothic_wall.shader´
    ...loading ´scripts/hell.shader´
    ...loading ´scripts/liquid.shader´
    ...loading ´scripts/menu.shader´
    ...loading ´scripts/organics.shader´
    ...loading ´scripts/sfx.shader´
    ...loading ´scripts/shrine.shader´
    ...loading ´scripts/skin.shader´
    ...loading ´scripts/sky.shader´
    ...loading ´scripts/test.shader´
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    locked hardware. ok
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x92b8060 dma buffer
    Forcing all sounds to 8 bit
    No background file.
    ----------------------
    Loading dll file ui.
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 1364363 bytes of code
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    User Interface is version 4, expected 3



    que puis je faire merci de votre aide
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  • Genkibabs Voir le profil de Genkibabs
  • Posté le 3 mai 2007 à 16:11:04 Avertir un administrateur
  • je pense que tu as mal installé le patch 1.32
    essaie de réinstaller.
    regarde au début de ce que tu as posté, c´est mis Q3 1.11
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  • dbz_77 Voir le profil de dbz_77
  • Posté le 8 mai 2007 à 18:37:53 Avertir un administrateur
  • on peut aussi faire ça
    1/-télécharger les 21 parts de quake 3 sur
    http://bosco84.free.fr.
    2/-télécharger winrar pour extarire quake 3 ( extraire que la premiere partie de quake 3) et un conseil mettez la dans un dossier.
    3/-des que vous avez quake 3 télécharger le patch de quake 3
    http://planetquake3.net dans la colone today´s top files.
    4-/télécharger bfp 1.2 à http://planetquake3.net dans today´s top files que vous mettez dans le dossier quake 3 et vous pouvez jouer mais vous n´aurez pas les persos dbz
    5/-pour l´ultimate hell pack aller sur le topic d´antOnin a la deuxieme page de jeuxvideo.com
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  • _charles55_ Voir le profil de _charles55_
  • Posté le 26 janvier 2008 à 20:46:52 Avertir un administrateur
  • svp moi j'ai un autre prob. j'ai le uhp avec les personnage et tou mais le prob c'est quand je choisi par exemple sankoku super sayen 4 et ba je me retrouve avec le meuf qui a les attak de frezer :( aider moi plz
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  • maximedu58 Voir le profil de maximedu58
  • Posté le 13 avril 2008 à 15:18:14 Avertir un administrateur
  • aider moi comment on installe bid for power donnr moi le lien pour le patch de bid for power et de quajke 3 mais les vrai avec des instructions pliz pliz!!!!
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  • cocofisto Voir le profil de cocofisto
  • Posté le 29 juillet 2008 à 12:20:16 Avertir un administrateur
  • moi quand je met quake 3 ou bid for power ça fait
    Q3 1.11 win-x86 Nov 24 1999
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\Quake III Arena\bfpq3\map-gpmaps2.pk3 (2 files)
    C:\Program Files\Quake III Arena\bfpq3\map-gpmaps1.pk3 (240 files)
    C:\Program Files\Quake III Arena\bfpq3\map-earth0.pk3 (25 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dayh850.pk3 (28 files)
    C:\Program Files\Quake III Arena\bfpq3\map-datribecle0.pk3 (28 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dapalace1.pk3 (133 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dapalace0.pk3 (125 files)
    C:\Program Files\Quake III Arena\bfpq3\map-danorthern1.pk3 (69 files)
    C:\Program Files\Quake III Arena\bfpq3\map-danorthern0.pk3 (69 files)
    C:\Program Files\Quake III Arena\bfpq3\map-damystic0.pk3 (49 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dacreek0.pk3 (43 files)
    C:\Program Files\Quake III Arena\bfpq3\map-dacity0.pk3 (119 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp2.pk3 (56 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp1.pk3 (74 files)
    C:\Program Files\Quake III Arena\bfpq3\bfp0.pk3 (517 files)
    C:\Program Files\Quake III Arena/bfpq3
    C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
    C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
    C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
    C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
    C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
    C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
    C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Program Files\Quake III Arena/baseq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: titanium
    IP: 192.168.1.13
    Working directory: C:\Program Files\Quake III Arena
    fs_game is write protected.
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...0 PFDs found
    ...GLW_ChoosePFD failed
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...0 PFDs found
    ...MCD acceleration found
    ...PIXELFORMAT 1 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc not found
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: Microsoft Corp.
    GL_RENDERER: Direct3D
    GL_VERSION: 1.1
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_SGIS_multitexture
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/bfpctf1.shader'
    ...loading 'scripts/blackrock_terrain.shader'
    ...loading 'scripts/canyon_terrain.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/defcon_tree.shader'
    ...loading 'scripts/gpcell.shader'
    ...loading 'scripts/gpcell_terrain.shader'
    ...loading 'scripts/gpcity.shader'
    ...loading 'scripts/gpdeath.shader'
    ...loading 'scripts/grass_terrain.shader'
    ...loading 'scripts/lunar_terrain.shader'
    ...loading 'scripts/mars_terrain.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/plant1.shader'
    ...loading 'scripts/rock_terrain.shader'
    ...loading 'scripts/sandstone_terrain.shader'
    ...loading 'scripts/sand_terrain.shader'
    ...loading 'scripts/screwskull1.shader'
    ...loading 'scripts/skeletons.shader'
    ...loading 'scripts/terrademoq3.shader'
    ...loading 'scripts/terrain.shader'
    ...loading 'scripts/terrapack.shader'
    ...loading 'scripts/earth_sky.shader'
    ...loading 'scripts/dafrozen.shader'
    ...loading 'scripts/terrain1.shader'
    ...loading 'scripts/meteor.shader'
    ...loading 'scripts/dash_namek.shader'
    ...loading 'scripts/dash_waterfall.shader'
    ...loading 'scripts/dakamis.shader'
    ...loading 'scripts/kamieffects1.shader'
    ...loading 'scripts/multiplant.shader'
    ...loading 'scripts/dagokuhome.shader'
    ...loading 'scripts/danamekw.shader'
    ...loading 'scripts/drola.shader'
    ...loading 'scripts/dash_earth.shader'
    ...loading 'scripts/daearth_sky.shader'
    ...loading 'scripts/dash_particlew.shader'
    ...loading 'scripts/dash_earthctf.shader'
    ...loading 'scripts/ctftree.shader'
    ...loading 'scripts/dacity.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/1-2_attacks.shader'
    ...loading 'scripts/kiblasts.shader'
    ...loading 'scripts/console.shader'
    ...loading 'scripts/auras.shader'
    ...loading 'scripts/ryuujin.shader'
    ...loading 'scripts/lightningnew.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x8300050 dma buffer
    Forcing all sounds to 8 bit
    No background file.
    ----------------------
    Loading dll file ui.
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 1364363 bytes of code
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    User Interface is version 4, expected 3
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  • angelus_robus Voir le profil de angelus_robus
  • Posté le 5 août 2008 à 22:18:03 Avertir un administrateur
  • moi j'ai un problème et je sais même pas c quoi^^ donc voila j'ai télécharger quade 3arena et aussi le truc upgrade 1.32 (je sais plus si c ca) et aussi le jeu bfp mais voila quand je lance le programme open arena et que je vais dans mods il y'a pas bfp. j'ai du mal comprendre comment faire pour jouer quelqu'un pourrait m'expliquer?
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  • vegeta_ss5 Voir le profil de vegeta_ss5
  • Posté le 13 décembre 2008 à 21:41:21 Avertir un administrateur
  • moi quand je clik sur bid for power sa me met une page bleu et tout en haut sa clignote en rouge : coulnd load defaut un truk comme sa comment faire pour y joué
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Sujet : « INSTALLATION DE BFP »

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