Y'a un mec qui explique un peu le fonctionnement sur un forum de GameFaqs. Ça a l'air intéressant. Les graphismes font envie, en plus. Je cite :
"I stumbled across it in the PSMobile section, and more than anything else, the art style caught my eye. It was a bit pricey for the mobile section (5$ US and some change), but figured what the heck, nothing else caught my eye this week. It turns out, it's not half bad. Certainly not the deepest game of the year, but as a fan of the Badman games, I can appreciate the novelty of managing a hostile ecosystem."
"Since info seems so sparse on this title, I'll expand by saying it's a god game of sorts. Action unfolds realtime from an overhead perspective, where you use the touch screen to squash the assorted species. As you do so, they leave behind food types that the remaining creatures will consume and evolve based on. You are presented with a wide assortment of challenges, such as evolve a certain number of a particular species, or create enough highly evolved ones to defeat a boss within a constrained amount of time. There's an encyclopedia to fill up with the numerous critters, and a series of campaigns that I haven't even tried yet."