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Sujet : « SOLUCES!!!!!!!!!!!!!! »

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  • Joeblack2000 Voir le profil de Joeblack2000
  • Posté le 11 avril 2002 à 22:55:12 Avertir un administrateur
  • aidez-moi svp je veux une soluce le plus vite possible et une trade du jeux.
    MERCI D´AVANCE!!!!!!
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  • joeblack2000 Voir le profil de joeblack2000
  • Posté le 14 avril 2002 à 00:15:05 Avertir un administrateur
  • Aidez-moi,je suis bloker a SHELL 4 je n´ai encore rien fait!!!! MERCI D´AVANCE!
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  • Fujin_Almasy Voir le profil de Fujin_Almasy
  • Posté le 5 mai 2002 à 03:50:00 Avertir un administrateur
  • je l´ai uniquement en anglais....

    SOLUCE

    The First Chapter - Oasis|

    After the Chosen Doskias´s mad rush to begin the Prophecy, he sends out his
    Chosen ships across the Shells to begin his operation. They pass through
    Shell Two, where Maya, Grubb, and Runner were doing their daily business -
    scavenging junk. Knowing that this was going to be trouble again - there was
    a war with the Chosen ten years ago, in which many people, including Maya´s
    parents, died - Maya and Grubb ride on Runner back to the Oasis, the ruined
    city in which Maya lives in with the kindly Uncle, who took care of the young
    orphans whose parents died in the war. Unfortunately, Tori, one of the
    orphans, keeps getting out of line time and time again. After a brief argument
    with the P.O.´ed Mayor (who was searching everywhere in Oasis for any
    suspected weapon smugglers) and Uncle, Maya and Tori will end up going to
    Azziz´s temple for their daily class.

    Here, you will gain control of Maya. Go to the east room, and raid the fridge
    there for some Bread. The west room contains a bed, which is free healing. If
    your HP or Core power is low, go there to rest. You can also talk to Uncle for
    a bit on the war and the Chosen. Outside, you can chat with the locals,
    including the Workbots and Mayor, in case you want a bit of comic relief. Talk
    with other locals, including the ones in the "Old Junkers" bar, for more
    information on the world of Septerra. The "Stock Pile" contains weapons you
    can purchase. Buy the Engine for your gun - it increases your firepower and
    accuracy, and will help quite a bit when you go outside. Alternately, you can
    stock up on some Bread at the Item Shop - it raises your HP when you get
    injured in battle. Leave the city by going to the southeastern corner of the
    city (not to far from Mayor and the Workbots).

    NOTE: Any time the icon is a gate and not an arrow, you can exit the place by
    clicking.


    Outside, you can go south to Grubb´s Workshop and chat, but you still must get
    to class. Head west to the Badlands. You must take this treacherous path to
    reach Azziz´s Temple.
    At the Badlands, there are treacherous enemies. There are Wulves on the path;
    The light-colored ones are weak, standard fighters. The darker-colored ones
    are far more dangerous; Not only are they physically stronger, they can speed
    up their fellow Wulves, or they can summon other Wulves to join the fight to
    rip you to shreds. With those ideas in mind, head northwest. You will
    encounter more of the lighter-colored Wulves. Use the RifleShot skill (allow
    the bar to reach the first level) for about three rounds to take out each of
    the enemy Wulves you will encounter. Heal with Bread when your HP falls below
    10 HP.
    Head west as far as you can until the mouse icon changes into a gate, and you
    can leave.

    NOTE: Any time you feel you´re lost in any location, stop your character and
    hit the TAB key for a map of the location. Yellow areas are locations in which
    your party can leave the place.

    Another note: Save the game often. Remember, you can hit F5 for a quick save.
    You can also enter the Main Menu (click on the blue CD under the characters´
    stats sheet), and save a game there. Right now, save the game after you exit
    the Badlands - if you get in too much trouble, you can load and go back. You
    can´t save during a full-motion video sequence or during a battle.


    After exiting the Badlands, enter Azziz´s Temple. Walk northeast once inside,
    and you´ll see the elderly Azziz finishing off a lesson with the other kids of
    Oasis. Apparently, Tori played hookey and skipped class for that day.
    Have Maya step up to Azziz and talk to him. Talk to him about various subjects,
    and learn more about the world of Septerra and its legends. You´ll also learn
    about Core Power and Fate Cards. After the day´s lesson, you will gain the
    Water Fate Card.

    Head back east through the Badlands, making sure to fight off any Wulves you
    might encounter. Go back through Oasis, and back to Uncle´s place. You´ll find
    that Tori skipped class for that day, and will run off before he gets in lots
    of trouble with Uncle.
    Talk to Uncle. Maya will be a rat and turn Tori in. Uncle will tell Maya to
    bring Tori back from the Pumping Station.

    After exiting (and stocking up on Bread at the Item Shop - you´ll need it!),
    go to the Pumping Station just past the city of Oasis.
    When you arrive, you find that Tori was the smuggler that Mayor was looking
    for! You also find that three Holy Guards from Shell Three will surround you,
    thinking that YOU are the smuggler! Tori makes like a total wuss and runs
    away.
    This is your first major fight. The enemies are weak, but so are you. Pound on
    the weaker Holy Guards (they have only 20 HP) with RifleShot and RifleVulcan
    attacks, taking out each of them one at a time. Heal with Bread when your HP
    falls below 10 HP. This shouldn´t be too difficult - the two underling Guards
    will deal only 1-2 HP of damage per attack, and the sergeant isn´t that much
    stronger. Watch out for his healing and fire spells, though.

    After defeating the guards, you will steal a Heal Fate Card from the sergeant,
    and run off, heading back to Oasis. The Holy Guards, only knocked down from
    Maya´s attack, will get back up and chase you.


    Back in Oasis, news spread that Maya was the smuggler. The Mayor used Grubb´s
    Workbots to capture Maya if she enters the city. However, the Workbots are too
    damned pacifist, and will not really to anything in means of force. Talk to
    them, and the Workbots will hilariously go on strike after Maya reminds them
    of Mayor´s poor treatment towards them.
    Go back to Uncle. He will have Maya find Tori and set things straight.
    Unfortunately, that´s in Outlaw Canyon, and Maya never traveled such a
    distance. So, she must persuade Grubb to help her. Exit Oasis (LOL at the
    little skit with the Mayor and striking Workbots) and hoof it to Grubb´s
    Workshop.
    Talk to Grubb about the problems, and he and Runner will join. Go to the
    Badlands and fight the enemies there for some experience and a level or two -
    you´ll need it for the trek. Remember to take the Power Generator from the
    floor near Grubb´s bed before you leave.

    NOTE: Grubb is a weak, but speedy fighter, and Runner is a slow, but powerful
    fighter. If Runner gets in too much trouble, use Grubb´s Repair skill on him -
    ordinary healing items aren´t as effective on the mechanical pooch. If you
    need to cast a spell (i.e. Kyra´s Heal), use Grubb to do so. Note that while a
    spell can be cast as early as 1/3 of the bar being filled, a spell is more
    effective if the bar is 2/3 full, or maxed out.

    Return to Oasis. Neither Mayor nor the Workbots will not bother you as you
    enter the city. Get Engines for your party members, and Bread with the rest of
    the money. If you´re broke, either fight off more enemies in the Badlands, or
    sell off items you don´t need (Skins, etc.) Rest up at Uncle´s house.

    Exit Oasis, and go to the Pumping Station. Go around the ramp and search the
    sand for the Conduit Wires. After picking them up, climb the series of ramps
    until you reach a control box and a large fan. Look at the control box, and
    select Grubb. He will open the box. Then, select the Conduit Wires and use
    them on the box. After soing so, select the Power Generator and use that on
    the control box. Grubb will then short out the fan, and you can proceed. After
    exiting, you will enter the World Map. Head southeast, traveling on the pipes.
    You will then enter a large series of Desert Pipes.


    Once you enter the Desert Pipes, head southeast, and continue southeast,
    fighting off Unicorn Beetles and Arachnids. Take out the Arachnids first; they
    have the potential of badly injuring a character with one shot. However, these
    battles aren´t too tough if you heal with Bread (or Repair on Runner) after
    each fight. Once you reach the cliff edge, go southwest, until you reach a
    massive crab blocking a stairway up the pipes. Fight the crab. Don´t worry if
    you´re only dealing 1 HP of damage per attack - just pound him with a bunch of
    Level 1 attacks, and he´ll go down after 11 HP of damage.

    Climb the stairway-like ramp. You will encounter a junction in which you can
    go right or left. Head right, and continue along the path to a chest with a
    Healing Potion, SmellSalts, and a HeartStone. Head back to the same junction,
    and continue left. The pipe will turn northwest. Continue along the path until
    you reach another ramp that will take you back to the sand. Head southeast,
    past thelong pipe sticking out in the sand. Then, turn east and go between the
    two large elbow pipes. You´ll see another ramp. Climb it, and after reaching
    the top, head southeast. You should be on the World Map. Enter the town. DO
    NOT enter Outlaw Canyon yet, especially if you are low on Bread and need
    healing. Also, remember to save the game.


    Galdon is almost like a town straight out of a Western movie. After entering,
    search the saddlebags of the three Helgaks (the floating horse-like animals
    tied to various posts) for a couple of Roots. Enter the saloon - the locals
    will treat you like the junk your people collect and deal with. Talk to the
    three dudes messing around near the automated bronco Helgak. Have Maya and
    Grubb pick on them, and your cliched bar brawl will occur. Fight the three
    dudes (they have about 45-50 HP). Remember to heal when necessary, and fight
    them one at a time. Watch out for their Barrier and Poison spells.

    After defeating the three, talk to the bartender about Tori. You can also buy
    supplies and rest for the night. If you have the money, buy the Grenade for
    Maya, and more powerful armor and boots for the team. Use the rest of the
    money for Bread and the Inn fee. Exit the saloon, exit Galdon, and enter the
    World Map - we´ve off to Outlaw Canyon.


    Right when you enter Outlaw Canyon, the outlaws will demand your money for
    safe passage. However, Maya becomes quite pugilistic on them, and a battle
    will occur. After defeating them, head northwest, and then northeast. Climb
    the nearby ramp. (It´s pretty hard to find, but take a close look at the
    cliffs, and you´ll find something that looks like a ramp.) Once on the upper
    level, head over the bridge. After crossing it, head northwest, and then take
    the bridge northeast.

    NOTE: Any time you encounter a group of enemies, take them out one at a time.
    An injured enemy deals just as much damage as a healthy one.

    You will then find Tori´s camp. At the same time, a Holy Guard will appear,
    accusing Maya and Tori of smuggling weapons to the warriors allied with the
    Chosen. Unfortunately for him, a couple of minions enter the scene and fry the
    Holy Guard. Angry at the destruction that occurred the last time the Chosen
    messed around with Oasis, she commands Tori to go back home and warn the
    people of Oasis about the possible danger. Maya will then try to figure out
    what just happened, and will also try to find out why Wind City is involved.

    Search the dead Guard for a couple of useful supplies. Then, snag Tori´s
    Helgak mounts. The game will then go auto-pilot as the group chases the Chosen
    ship. However, the three get blown up the Chosen ship´s nostril and right
    inside. No, it isn´t THAT gross. 8-) The three will overhear Doskias and
    Dugan´s plan to dissolve the Holy Guard as part of Doskias´s still-enigmatic
    master plans. Maya vows revenge against Doskias, but must warn the Holy Guard
    first.



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  • olafr Voir le profil de olafr
  • Posté le 20 septembre 2002 à 18:54:28 Avertir un administrateur
  • cool meci pour cette partie de la soluce, mais est-ce que je pourais avoir la suiite et aussi le site web ou on peut la trouver svp?
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