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Sujet : Mise a jour 26/06/2013

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titeuf2007 titeuf2007
MP
Niveau 5
26 juin 2013 à 11:45:56

Une mise a jour va avoir lieu a 15h pour une durée d'environ 3 heures.

General Changes

Mystery Egg

The previous ‘Special Mission Reward’ box has been transformed into… a Mystery Egg. Players affected by the ‘unlock only’ bug (from around launch) will find an item called ‘Mystery Egg’ in their inventory if they had an unused hero token that was ‘unlock only’ (the bugged token). This item will ‘hatch’ into a new Starter Hero unlock in a near-future patch, so don’t destroy it.

Crafting Changes

New Crafting Recipe: Swap Costume Affixes (Crafter Rank 4)

This recipe allows you to swap all affixes between two different costumes - useful for when you buy a new costume and want to swap all your affixes and core onto that costume. This recipe replaces the Transfer Costume Affixes recipe, and upgrades the old recipe, which transferred affixes from 1 costume to a new costume. This recipe also swaps the cores and visual affixes.

Design Note: Our old recipe transferred affixes and caused players to accidentally delete affixes if they didn’t execute it properly. We’ve replaced the recipe to ensure people don’t accidentally nerf themselves.

Bovine Sector (AKA Cow Level)

Crafting the Bovine Sector recipe now takes 1 hour instead of 10 hours.

Design Note: We think the Bovine Sector (cow level) is fun and it’s on our list of high-priority items to work on. Since we fixed the bug that allowed multiple uses, we decided it would be more fun to reduce the crafting time to 1 hour. This is a very small first step in a plan to make your battle against the Skrull-Cows as fun, challenging and rewarding as possible.

Ultimate Pack Costumes

Ultimate pack exclusive costumes can no longer be destroyed by dropping them.

Bug Fixes

Crafting Recipes

We fixed an issue where some players received Ultimate Pack exclusive costumes from a rank 20 crafting recipe. These costumes can no longer be crafted. All the exclusive costumes have been replaced with a random, non-exclusive costume with the same affixes. (This applies whether the costume is equipped, in an inventory or in a STASH.)

Bovine Sector:

Players can now only enter the Bovine Sector once per consumable item, and the portal will go away when the player leaves the Bovine Sector. Note: We have also reduced the crafting time to 1 hour, down from 10 hours as described in crafting changes.

UI Fixes

The Max Defense Reduction stat is now properly displayed on the character sheet.

The tooltip for Bonus XP on the Character Sheet stats tab has been corrected.

Boss Fixes

General Boss Fixes:

· Fixed an issue where the ‘Freezing’ affix effect would activate inappropriately or too early for many boss powers.

· Fixed Rhino, Lady Deathstrike, Kingpin, and Juggernaut not receiving charm resistance while charging.

Magneto:

· Magneto will once again chase his target during Metal Storm.

Mandarin:

· Ice Ring will no longer immobilize targets (unless they remain in the AOE long enough to be stunned).

Mandarin:

· Movement speed debuff and fire damage-over-time powers could sometimes remain in effect until you are defeated, switch heroes, or log out. This is fixed.

Wizard:

· Fixed an issue where Wizard's Triple Disc throw had all three discs on top of each other instead of spread out at 30 degree angles.

Heroes and Powers

· Various tooltip text fixes on hero powers.

Cable - Searing Shot:
· Fixed an issue where visual effects when hitting enemies were not seen.

Captain America – Aggressive Shout:
· Fixed an issue where the power had both a 10 second buff and an ongoing (lasts until turned off) buff, and only one of them was being shown.

Daredevil:
· Radar Sense now properly dodges incoming skillshots, and displays the correct chance on its tooltip.

Iron Man:
· Synergies for Channeled Repulsors have been fixed and are working as described.

Spider-Man:
· Re-enabled animations for the /wave and /showoff emotes for Spider-Man's Symbiote costume.

Item Changes

General Item Changes:

Creatures summoned by artifacts and medals, such as a Moloid Leaper and Sinister Clones, are now summoned at the level of the item instead of at level 1. This will make them much more dangerous, as they should be.

Design Note: We want creatures summoned by items or powers to be strong and effective. If players want to use a “pet” based strategy, we will keep balancing to ensure it’s viable.

Pets are no longer targeted by bouncing attacks.

Madame Hydra Medal:

· Fixed an issue where the medal would grant invulnerability to nearby orbs as well as players.

Doctor Doom Medal:

· Fixed an issue stopping hero movement when its fear effect activates.

Mole Man Medal:

· Moloid Leapers summoned by the medal now attack enemies more frequently.

Artifact and Medallion Improvements:

Design Note: We did a pass on all items and artifacts to ensure maximum fun. We found about 70 items that were below our power curve, so we buffed all of them and will roll them out over the next two patches. We found 1 item that that was dramatically above our power curve, so we reduced its power level.

We want players to have a lot of different options with items, and to select items based on their play style and build. If someone enjoys pets, there should be viable items to support that build. If people prefer a dodge build, crit build or AoE build then there should be options to support that style build.

You’ll notice that we focused on buffs rather than nerfs, which is what we strongly prefer. We don't like reducing an item’s power as a general rule because we know that players spend time farming and trading for specific items.

Our one nerf was Edge of Infinity because it was dealing the highest, by far, of any item in the game. It wasn’t even close. In this case we decided to reduce only the base damage, but leave it as the strongest pure damage item for many builds, particularly crit focused builds.

Once these changes are live, we will be monitoring performance and player feedback. We will continue to adjust them to give players the freedom to choose the artifact that fits their playstyle best.

• Rhino Medallion and Taskmaster Medallion now increase Max Damage Reduction.

• Increased the chance for the Doctor Doom Medallion's fear effect slightly.

• Increased the Power Radius bonus from Chapter 8 Doctor Octopus' medal slightly.

• Electro's medal and medallion now list the damage dealt by the chance-on-hit effect.

• The damage for Electro's medal and medallion's chance-on-hit effect has been greatly increased.

• Lady Deathstrike's medal and medallion's bleed damage has been doubled.

• Living Laser's medal and medallion's damage has been greatly increased.

• Living Laser's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Living Laser's medallion will now grant approximately double the spirit it was granting previously.

• Mandarin's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Increased Mandarin's medal and medallions chance-on-hit damage for all effects.

• Pyro's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Pyro's medal and medallion now have a range for its fireball effect.

• Pyro's medal and medallion's fireball effect have had their damage increased.

• Shocker's medal and medallion now have a range for its effect.

• Shocker's medal and medallion's chance-on-hit effect has had its damage greatly increased.

• Hood's medal and medallion now lists the damage dealt by its "flames" effect.

• Hood's medal and medallion have had its "flames" effect damage increased.

• Venom's medal and medallion's effect has had its damage increased.

• The Edge of Infinity artifact has had its bonus damage reduced by approximately 30%. Crit chance and bonus damage on crit remain the same.

• Darkhold Scroll and Phoenix Feather artifacts now display cooldown in the tooltip.

Audio Fixes

· Fixed an issue where sound could be lost intermittently after changing locations.

In-Game Store Fixes

· When buying Gs, the United States state selection list can now be scrolled past ‘Tennessee’ as intended.

· G purchases should now correctly display in supported local currencies at checkout.

Sources :

https://forum.marvelheroes.com/showthread.php/42734-Game-Update-Notes-6-26-2013-1-10-1-147

Pseudo supprimé
Niveau 10
26 juin 2013 à 15:09:52

Une petite mise à jour sympa en perspective, j'ai bien fait de garder mes artfact en réserve, curieux de voir le résultat ce soir. La correction du bug sur le freeze et sur le feu du Mandarin est également la bienvenue.

Xiii94300 Xiii94300
MP
Niveau 9
26 juin 2013 à 15:16:40

ils ont oublier le bug son ,a chaque maj ils rajoutent des bug ...

Odeusp_Ertov Odeusp_Ertov
MP
Niveau 11
26 juin 2013 à 15:24:48

Je ne sais pas s'ils comptent régler le gros soucis de lags du chapitre 5, ce n'est pas mentionné dans le patchnote mais ça devrait être une priorité tellement c'est injouable.
Bon à part ça je note qu'une des compétences de Daredevil est corrigée mais toujours pas la roulade.
Et ça serait bien qu'ils pensent à améliorer la fenêtre de tchat, je la trouve vraiment mal foutue, et aussi d'intégrer une fenêtre d'échange au lieu de devoir s'éloigner des autres joueurs pour pouvoir poser ces items sur le sol.

Xiii94300 Xiii94300
MP
Niveau 9
26 juin 2013 à 15:32:28

je suis le seul a ne plus avoir de son ?

Odeusp_Ertov Odeusp_Ertov
MP
Niveau 11
26 juin 2013 à 15:34:21

Je n'ai pas de bugs de son, du moins en anglais.
Par contre en français il manque toujours le son au lancement, ainsi que les voix durant la cinématique de présentation.

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