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Sujet : « Les cornes d' Ico (SPOILERS) »

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  • piloufesse Voir le profil de piloufesse
  • Posté le 24 mars 2006 à 20:12:30 Avertir un administrateur
  • Wired News: Is there any connection between the worlds of Ico and Shadow of the Colossus?

    Fumito Ueda: There´s no specific connection as far as a timeline. But, both games exist in the same world.

    WN: But you´ve said the baby we see at the end of Colossus is the first "baby born with horns" referred to in the backstory of Ico.

    FU: Yes. I wanted to give some idea to the player, after you complete the game, that there was a connection to Ico. That´s why I put in the baby with the horns. If somebody goes all the way through the game, I wanted them to be rewarded.

    WN: Have you worked out the timeline of this world for yourself? What happens between the two games?

    FU: In the beginning, I didn´t have a complete picture of the storyline. But I did know what I wanted the game design to be. I try to match the game design with the storyline, so the story followed from the mechanics. (At an industry conference recently, Ueda was asked why Ico, the main character of the first game, had horns on his head. The designer said that in early play tests it was difficult to tell which character you were controlling, so they put horns on his head. Only after that did it become part of the game´s story.)

    WN: In 2002, before anything about Colossus was revealed, you were asked about your next project. You said while Ico was one big challenge, your next game would be many small challenges. What did you mean by that?

    FU: The big challenge of Ico was that it was my first game, and I was inexperienced. And so was the team; they didn´t have the experience necessary to create this kind of unique title. It isn´t a video game -- a conventional video game has things like a life meter or other icons on the screen. Ico doesn´t have these things.

    So, after finishing Ico, I thought we would have a lot of even better ideas for the next project -- those were the "small challenges." But looking back, I don´t think they were small.... The team knew what they were doing at that point, and thought they could easily overcome any challenge.

    WN: When you say Ico isn´t a video game, it makes me think of the animator Hayao Miyazaki, who stresses that his work is not anime. It´s as if he wants to distance himself from the connotations of that word.

    FU: Yes, he always says that his films aren´t anime, they´re manga movies. But I think it´s different -- I think Miyazaki is shy, and he´ll never praise his own work. That´s why he says that. But for Ico, at the beginning of the development period, I thought that the games industry had a negative image for many people. If I called my work a video game, people would think, "Well, this is just a video game, so I don´t want to play it."

    WN: Colossus, though, had many of those traditional video-game elements added back in: strength gauges, life meters. So would you say Colossus is a video game?

    FU: When we said ... Ico is not a conventional video game title, we set limitations on ourselves for the development of the game. We had to eliminate everything that made it look like a video game. But for our next game, we wanted to remove those artificial limitations that we placed on ourselves. We wanted to just make a game that was fun. If a limitation made the game less fun, we weren´t going to restrict ourselves. And yet, while we were developing Colossus, it became similar to the Ico style. We don´t know why.

    WN: You´ve said you thought about having smaller enemies in the game, not just the 16 colossi, but you took them out because it would be too similar to other video games.

    FU: We thought if there were a lot of small enemies that a lot of players would actually appreciate that. But I wanted the team´s focus to be on the colossi. If we added other elements, the team would have to put their efforts into those elements, and the quality of the boss characters would go down.

    I really like boss fights in video games, and I wanted to create high-quality ones. When I start playing a game, I want to get to the boss fights quickly. Fighting a boss is a really fun element in games, and I wanted to have a lot of that.

    WN: What about the final game do you not like?

    FU: There are a lot of things, but I don´t want to talk about them. It´s too soon.

    WN: What´s next for the team?

    FU: (Ueda hands the question to Kaido.) Yeah, what are we going to do?

    KK: I couldn´t tell you. Fumito has a couple of ideas, but we don´t even know what the platform is going to be. I want to create a game that takes full advantage of the format it´s on. If we made a PS3 or PSP game, we want it to take special advantage of the abilities of that format.





    Je uppe ce topic car il y a trop de nouveaux topics sur le même sujet... Et le titre de celui-ci me plait mieux...
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  • k1ller Voir le profil de k1ller
  • Posté le 6 avril 2006 à 20:31:20 Avertir un administrateur
  • quelqu´un pourrait-il traduire l´interview :svp: :merci:
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  • loiiic Voir le profil de loiiic
  • Posté le 6 avril 2006 à 20:35:21 Avertir un administrateur
  • et le cheval y conte pour du beure il se lai peutaitre fais on sai jamais
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  • solidmat Voir le profil de solidmat
  • Posté le 6 avril 2006 à 22:50:06 Avertir un administrateur
  • Merci pour l´interview ^^ c´est sympas , ça nous apporte des precisions bien sympathiques sur le tres meconnu Fumito Ueda!
    et avant tout sur Ico et SotC ^^

    Pour ce qui est de la traduction ... désolé j´ai une grosse flemme :-p

    si personne le fait je verrais ...
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  • Pastelos Voir le profil de Pastelos
  • Posté le 7 avril 2006 à 13:12:28 Avertir un administrateur
  • Bon,petite precision mais logique..
    Quelle age elle a mono?18 19?
    le bebe quand il aura cette age
    19+19=36 presque 40 balai soit 60% de chance d´avoir un enfant trisomite^^
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  • loiiic Voir le profil de loiiic
  • Posté le 7 avril 2006 à 13:16:07 Avertir un administrateur
  • Donc ma réfléxion avec le chevale reste la meilleur pour le moment il se l est faite pi voila
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  • tatariGAMI Voir le profil de tatariGAMI
  • Posté le 16 avril 2006 à 03:38:07 Avertir un administrateur
  • :up: anti-boulets uppeur de topic de flood
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  • Tatarigami Voir le profil de Tatarigami
  • Posté le 8 mai 2006 à 18:05:27 Avertir un administrateur
  • loiiiiiic reflechit,grande nouvelle :rire:
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  • Tatarigami Voir le profil de Tatarigami
  • Posté le 23 juillet 2006 à 00:30:07 Avertir un administrateur
  • le :up: anti-spoil vaincras !! !!!!!!
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  • DanTe_19 Voir le profil de DanTe_19
  • Posté le 23 juillet 2006 à 01:34:32 Avertir un administrateur
  • Tatarigami !! ! :ouch2: mais on peut savoir ce que tu nous fait là ?? ? :gne:

    y´a à peu prés ton MEME post n´importe ou sur d´anciens topics....
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  • Yuri][Osora Voir le profil de Yuri][Osora
  • Posté le 23 juillet 2006 à 01:42:39 Avertir un administrateur
  • DanTe_19 il uppé les anciens topic pour faire descendre un topic avec comme nom un gros spoil donc il a trés bien fait.
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  • diksa91 Voir le profil de diksa91
  • Posté le 24 juillet 2006 à 16:32:42 Avertir un administrateur
  • quelqu´un pourrai traduire l´interview s´il vous plait...

    sa parle de quoi en gros ? des lien entre ico et sotc?

    sil vous plait...
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